The Wacky Blackbirds 2

blackbird 1       blackbird 2

blackbird 2 alt wings       blackbird 3

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Wacky Blackbird 2 Tutorial



    I did the work for this tutorial in PSP version 9, but I am sure the technique would work in other versions as well. These birds are an Alpha Channel Selections tutorial, and I hope it is clear enough for anyone trying it. Remember to save often.

    If you have already downloaded the supplies from one of the other Blackbird tutorials, you don't need them from here, for they are the same. Supplies: Wacky Blackbirds Canvases etc.


    Download the Wacky Blackbirds Alpha Selection Canvas etc. and when unzipped, open the the canvas you want to work on in PSP. Click on Shift and D to duplicate the canvas and close the original. The canvas image will look blank, but if you look at your layer palette, you will see several layers labeled. For the birds 1 and 2, you will need the "eyes_nose_ssg.pspimage" and for bird 3, you will need the "eyes_ssg.pspimage". Open the one you will need in PSP and minimize it to bottom of your workspace for use later.

    For ease in directions, this page will give the instructions for the blackbird 2 and the alternate one with the different shaped wings, with links to the pages with the other two birds near the bottom of this page.

    1. In the Layers Palette, activate the bottom layer that is named body. Go to Selections/Load_Save Selections/Load Selection from Alpha Channel. Click on the body selection and click OK.

    In the Materials Palette, have the Foreground black (#000000) and the Background orange - #F88F14 (which is a bright orange, you can use whatever shade of orange you would like, or even yellow.)

    Activate the Flood Fill tool and fill the body selection with black. Selections/Float. Effects/3D Effects/Cutout. Use the settings in the following screen shot for the cutout.

cutout body

    Deselect by clicking on the Ctrl and the D keys.

    We will follow the same process for each of the layers, but I am not going to show screen shots for each cutout. I will just give the changes.

~~SAVE~~

    2. Activate the next layer - L wing, load the L wing selection from the Alpha Channel and flood fill it with black. Float and apply the same cutout, except change the blur to 15. Deselect.

    3. Activate the R wing layer and load the R wing selection. Fill with black. Apply the same cutout as for the L wing.

    4. Activate the L foot layer and load the L foot selection. Click on the little curved arrow on the Materials Palette between the Foreground and Background to invert the colors, so that the orange is now the Foreground color. Fill with the orange. Deselect.

    Effects/3D Effects/Inner Bevel. Use the settings in the following screen shot.

inner bevel feet

~~SAVE~~

    5. Activate the L toes layer and load the L toes selection. Fill with the orange.

    Deselect. Effects/3D Effects/Inner Bevel and use the settings in the following screen shot to apply the Inner Bevel to the L toes.

inner bevel toes

~~SAVE~~

    6. Activate the R foot layer and load the R foot selection. Fill with the orange. Deselect. Apply the same inner bevel you applied to the L foot. (Pie shaped bevel; width 31; smoothness 40; depth 2; ambience 0; shininess 10; color white; angle 315; intensity 60; elevation 26.)

    7. Activate the R toes layer and load the R toes selection. Fill the toes with orange and deselect. Apply the same inner bevel you applied to the L toes. (Pie shaped bevel; width 15; smoothnes 40; depth 1; ambience 0; shininess 40; color white; angle 315; intensity 27; elevation 40.)

~~SAVE~~

    8. Activate the head layer and load the head selection. Invert the colors in the Materials Palette again so that black is the Foreground. Fill with black. Float and apply the same cutout as before, but change the blur to 25.

~~SAVE~~

    9. Activate the lower beak layer and load the lower beak selection. Invert the colors in the Materials Palette again so that the orange is the Foreground. Fill the lower beak with orange and deselect.

    Apply the following Inner Bevel settings to the lower beak.

inner bevel beaks
~~SAVE~~

    10. Activate the upper beak layer and load the upper beak selection. Fill with orange. Deselect and apply the same inner bevel you just applied to the lower beak. Effects/3D Effects/Drop Shadow. Use the settings in the screen shot.

drop shadow beak

    11. Activate the top knot layer and load the top knot selection. Fill with black and deselect.

    12. Activate the upper bill layer. Open the "eyes_nose_ssg.pspimage". Edit/Copy. Activate the bird image. Edit/Paste as New Layer. Use the Mover Tool to move the eyes and nose into place.

~~SAVE~~

    CONGRATULATIONS! You now have completed the second of the Wacky Blackbirds.

finished bird 2 orig wings

      If you would like to use the alt wings, load the selections for them when you come to them in the layer palette, fill with black and apply the same cutout with the blur at 15.

      NOTE: I did the bird with one set of wings, saved it as a pspimage, then turned off the visibility to the wings and did the other two wings. Since they are layered where they are supposed to be in the final image, they will show up correctly just doing them after you have the bird already finished with the other set of wings.

finished bird 2 alt wings

      Thank you for trying this tutorial! If you would like to try the other two Wacky Bird tutorials in this series of three, just click on the name of the tutorial.

      Blackbird 1 Tutorial


      Blackbird 3 Tutorial

    Thank you for trying my Wacky Blackbirds tutorials. I hope you enjoyed them.





      This tutorial was written September 28, 2008.


      Please feel free to contact me if you have any comments or questions. Send email to susie



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