I did the work for this tutorial in PSP version 9, but I am sure the technique would work in other versions as well. This is an Alpha Channel Selections tutorial, and I hope it is clear enough for anyone trying it. The canvas was saved as a psp, so it should also work in verson 8. Remember to save often.
To do this tutorial, you will need a basic knowledge of PSP and my Supplies.
In the supplies is a canvas psp. There is also a jpg of a knit pattern that I used for the snowman, I made it so it is ok for you to use. If you have another knit pattern or other texture pattern you prefer, please use it. You are more than welcome to use the colors of your choice and anything you want for the Country Snowman to hold. Be creative!
Unzip the Snowman Canvas into a folder of your choice. Put the knit pattern into your textures to use. I usually make a folder with the name of the tutorial and put the supplies in there for easy access.
Remember to save often! You can save it as a pspimage in the folder of your choice. (This is another reason I have a folder with the name of the tutorial, so that I can also put my pspimages in it to save and "play" with later!)
Step 1. Open the country_snowman_canvas_ssg.psp in your PSP workspace, duplicate it and close the original. I will give directions for the colors I used, which are on their own layer in the canvas, but feel free to color the Baker parts with your choice of colors.
Step 2. Activate the L wing layer in the Layer Palette (located at the bottom of the Layer Palette - we will be working up from the bottom of the palette). Go to Selections/Load-Save Selections/Load from Alpha Channel. Load the L wing selection. Fill with color # 4 or the color of your choice. Go to Selections/Float. Go to Effects/3 D Effects/Cutout. Use the following settings: V&H: 3; Opacity: 50; Blur: 45; Shadow color: #000000 (if you use a color or another pattern, adjust the shadow color). Deselect by going to Selections/Select None or by holding down the Ctrl key and the D key on the keyboard. After this step, the directions will just say Float and Deselect.
Step 3. Activate the L wing stitches layer. Load the L wing stitches selection. Fill with black, or color of your choice. Deselect.
Step 4. Activate the L wing layer. Activate the "Lighten/Darken Brush". Use the following settings: Shape: round; Size: 20; Hardness: 0; Step: 34; Density: 100; Thickness: 100; Rotation: 0; Opacity: 50.
Step 4. Continued Use the Lighten brush as shown in the following screen shot to give a puffy appearance to the wing.
Step 5. Activate the R wing layer. Load the R wing selection. Fill with color # 4. Float. Use the same Cutout settings we used on the other wing, but change the V&H to -3 (minus 3). The settings will be in the Cutout screen. Deselect.
Step 6. Activate the R wing stitches layer. Load the R wing stitches selection. Fill with black. Deselect.
Step 7. Activate the R wing layer. Activate the Lighten/Darken Brush, and do the same to this wing that we did to the L wing.
Step 8. Activate the body layer. Load the body selection. Fill with color # 1. Float. Go to Effects/Texture Effects/Texture. Scroll the texture box until you find the "knit_ssg". Use the following settings: Size %: 50; Smoothness: 0; Depth: 1; Ambience: 0; Shininess: 0; Color: white; Angle: 315; Intensity: 50; Elevation: 30.
Then go to Cutout and use the following settings: V&H: 0; Opacity: 50; Blur: 45; Shadow color: #000040. Deselect.
Step 9. Activate the star layer. Load the star selection. Fill the star with color # 3. Float. Use the following Cutout settings: V&H: 0; Opacity: 100; Blur: 25; Shadow color: #643f04. Deselect.
Step 10. Activate the arms layer. Load the arms selection. Fill with color # 1. Float. Use the same Texture on the arms, same settings, we used on the body. Use the following Cutout settings: V&H: 0; Opacity: 35; Blur: 20; Shadow color: #000040.
Step 11. Activate the head layer. Load the head selection. Fill with color # 1. Float. Use the Texture settings that we just used on the arms and the body. Use the same Cutout settings we just used on the arms. Deselect.
Step 12. Activate the nose layer. Load the nose selection. Fill the nose with color # 2. Deselect. Go to Effects/3 D Effects/Inner Bevel and use the following settings: Bevel: 2; Width: 25; Smoothness: 10; Depth: 5; Ambience: 0; Shininess: 5; Color: white; Angle: 30; Intensity: 30; Elevation: 60.
Step 13. Activate the eyes layer. Load the eyes selection. Fill with black. Deselect. Use the following Inner Bevel settings: Bevel: 2; Width: 14; Smoothness: 15; Depth: 12; Ambience: 0; Shininess: 50; Color: white; Angle: 315; Intensity: 45; Elevation: 30.
Step 14.The next layer is the scarf layer. I have included 3 choices of scarves in the Supplies zip. I made each of these so feel free to use any one of them, or your own, or even change one to a print or color of your choice. Rather than have a selection of the scarf shape, you can just copy and paste as a new layer and move it into place.
Step 15. Activate the wreath layer. You will see a red X over the eye icon - this means the visibility is turned off. Just click on the red X to turn the visibility back on. You may use the wreath, or put a hat on, or whatever you wish.
Congratulations! Your Country Snowman is finished! You can now delete the colors layer, and do a final save. You can add a background and play with your image.
Thank you for trying my Country Snowman tutorial and I hope you enjoyed doing it.
This tutorial was written December 19, 2013.
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