Glass Curved Snoman Tutorial
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I did this tutorial in PSP version 9, but I am sure the technique would work in other versions as well. This is an Alpha Channel Selections tutorial, and I hope it is clear enough for anyone trying it. Remember to save often.
To achieve the same results that I did for this image, you will need Eye Candy 4000. However, I will also give alternate cutout and inner bevel settings to achieve a similar look. The Eye Candy 3000 did not make any difference, so I am not including settings for it.
Supplies: Curved Snoman Canvas and Snowflake
Download the Curved Snoman Alpha Selection Canvas and the snowflake pspimage and when unzipped, open in PSP. Click on Shift D to duplicate the canvas and close the original. The canvas image will look blank, but if you look at your layer palette, you will see several layers labeled. Place the pspimage on your workspace and minimize for now.
Step 1. Highlight the bottom layer - BG. Flood fill with white or color of your choice, you can always change it later for your finished image.
Step 2. Highlight the next layer - body. Go to Selections/Load_Save Selection/Load Selection from Alpha Channel. Click on the body selection - click Load.
You will see the outline of the body with marching ants. Use the Flood Fill tool and fill the selection with white.
Effects/Eye Candy 4000/Glass. Use the following settings. These settings will be used for each part the Eye Candy is applied to, with a change in color for the scarf sections only. For this reason, I am only posting the settings once.
NOTE: In my original creation of this snoman, I used the color #DCDDFE for the color on the "basic glass settings." You can always try this for another variation - it gives a blue cast to the snoman instead of a gray. Also - I used the "button" on the bevel profile, but did see how the other bevels would look and the other settings all give various looks which are interesting. Experiment yourself and see which one you like the best. Use your imagination!
For those who don't have Eye Candy 4000, keep it selected, and go to Selections/Float. Effects/3D Effects/Cutout - using the following settings.
Deselect and apply the following Inner Bevel.
Step 3. Highlight the next layer - L arm. Click on the L arm selection - load.
Use the Flood Fill tool and fill the selection with white.
EC 4000 - deselect and apply the glass settings.
Without EC 4000, deselect. Apply the same inner bevel.
Step 4. Go to the "flake" layer, and load the flake selection. Fill it with #A08BFB. Depending on how dark you want the snow flake to look - fill it once, or twice. I have used both and like both.
Step 5. Activate the R arm layer and load the R arm selection. Flood fill with white and deselect. Apply the same glass as before. OR deselect and apply the same inner bevel as before.
Step 6. Activate the nose layer and load the nose selection. Fill with #ED8D05. If using EC 4000, deselect and apply the same glass settings. If you are not using EC 4000, deselect and apply the same inner bevel.
Step 7. Activate the mouth layer and load the mouth selection. Fill with #FF0000.
Step 8. Activate the L eye layer and load the L eye selection. Fill with black and apply the Round preset of the Inner Bevel. For those who don't have this preset, the following screen shot has the settings.
Duplicate the L eye, and go to Image/Mirror. Use the Mover Tool to move it into place. You can merge it down onto the L eye layer if you want.
Step 9. Activate the hat layer and load the hat selection. Fill with black.
Step 10. Activate the scarf 1 layer, and load the scarf 1 selection. Fill with #55895B. Deselect to use the same EC 4000 settings, but change the color to #304C33. Otherwise, float and use the following Cutout settings.
Step 11. Activate the scarf 2 layer, and load the scarf 2 selection. Fill with #55895B. Deselect to use the same EC 4000 settings. Otherwise, float and use the same Cutout settings as on the other scarf part.
Step 12. Activate the scarf 3 layer, and load the scarf 3 selection. Fill with #55895B. Deselect to use the same EC 4000 settings. Otherwise, float and use the same Cutout settings as on the other scarf parts.
Step 13. Activate the scarf knot layer, and load the scarf knot selection. Fill with #55895B. Deselect to use the same EC 4000 settings. Otherwise, float and use the same Cutout settings as on the other scarf parts.
Step 14. Maximize the "sm_wht_snoflake_ssg.pspimage". Edit/Copy - making sure the flake layer is highlighted in the Layer Palette. Activate the snoman image and highlighting the top layer (scarf knot), paste as a new layer. Repeat this twice and move one onto each scarf part.
CONGRATULATIONS, you are finished. Save as a pspimage in a folder of your choice, or delete the background layer and merge the other layers visible to export as a tube.
The first image I did testing the selections, while the second image is done with the cutouts and inner bevels instead of the Eye Candy 4000.
Thank you for trying this Glass Curved Snoman tutorial. I hope you enjoyed it.
This tutorial was written November 2, 2008.
Please feel free to contact me if you have any comments or questions. Send email to susie