final buggy baby bunny

Egg Buggy



    Please read my Terms of Use at the bottom of this tutorial. I hate having to state them, but in this day and age, it is necessary.

    I did the work for this tutorial in PSP version 9, but I am sure the technique would work in other versions as well. This is an Alpha Channel Selections tutorial, and I hope it is clear enough for anyone trying it. Remember to save often.

    To do this tutorial, you will need a basic knowledge of PSP and my Egg Buggy Supplies.


    Unzip the Egg Buggy Supplies into a folder of your choice. I usually make a folder with the name of the tutorial and put the supplies in there for easy access. Open the supplies into your PSP workspace.

    Remember to save often! You can save it as a pspimage in the folder of your choice. (This is another reason I have a folder with the name of the tutorial, so that I can also put my pspimages in it to save and "play" with later!)

    Click on Shift D to duplicate the buggy_canvas_ssg.pspimage and close the original. The canvas image will look blank except for some colors on the left side, but if you look at your layer palette, you will see several layers labeled. The colors on the canvas are the ones I used, but please feel free to use what ever colors you want to make your egg buggy!

    Step 1. Highlight the bottom labeled layer - Raster 1. Flood fill with a dark color of your choice to set off each layer to make it more visible, you can always change it later for your finished image.

SAVE

    Step 2. Activate the back egg layer. Go to Selections/Load-Save Selection/Load Selection from Alpha Channel. Load the back egg. Fill it with color # 1. Selections/Modify/Contract 1. On the same layer, fill with color # 2. If trying to add the second color will not work on the same layer, add a new raster layer and add the color. Be sure to right click on the new raster layer in the Layer Palette and Merge/Merge Down. Selections/Modify/Expand 1. Selections/Float.

    Step 3. Go to Effects/3D Effects/Cutout and use the following settings: V&H 0; Opacity 100; Blur 35; Shadow color #0845cf. Deselect.

cutout

SAVE

    Step 4. Activate the front egg layer. Load the front egg selection. Fill it with color # 1. Selections/Modify/Contract 1. On the same layer, fill with color # 2. If trying to add the second color will not work on the same layer, add a new raster layer and add the color. Be sure to right click on the new raster layer in the Layer Palette and Merge/Merge Down. Deselect. (We will use the cutout on this layer a bit later.)

    Step 5. Activate the axle layer. Load the axle selection. Fill it with color # 5. Deselect. Go to Effects/3D Effects/Inner Bevel: Bevel 2 (pie shaped); Width 4; Smoothness 37; Depth 5; Ambience 4; Shininess 21; Color white; Angle 3; Intensity 33; Elevation 52.

inner bevel

SAVE

    Step 6. Activate the handle layer. Load the handle selection. Fill it with color # 5. Deselect. Apply the same Inner Bevel.

    Step 7. Activate the inner wheel 2 layer. Load the inner wheel 2 selection. Fill with color # 5. Deselect. Apply the same Inner Bevel.

SAVE

    Step 8. Activate the wheel 2 layer. Load the wheel 2 selection. Fill with color # 4. Selections/Modify/Contract 1. On the same layer, fill with color # 3. If trying to add the second color will not work on the same layer, add a new raster layer and add the color. Be sure to right click on the new raster layer in the Layer Palette and Merge/Merge Down. Deselect. Apply the same Inner Bevel.

    Step 9. Activate the inner wheel 1 layer. Load the inner wheel 1 selection. Fill with color # 5. Deselect. Apply the same Inner Bevel.

SAVE

    Step 10. Activate the wheel 1 layer. Load the wheel 1 selection. Fill with color # 4. Selections/Modify/Contract 1. On the same layer, fill with color # 3. If trying to add the second color will not work on the same layer, add a new raster layer and add the color. Be sure to right click on the new raster layer in the Layer Palette and Merge/Merge Down. Deselect. Apply the same Inner Bevel.

    Step 11. We are finished with the selections. Now it is time to decorate our buggy. I have already put the dots on a layer in the Layer Palette. Just left click on the red X to turn the visibility on and they should appear on your egg. (There is a pspimage of the dots in the Supplies, but you don't need them. Blame it on a blonde moment for me!!)

SAVE

    Step 12. Right click on the pk dot layer that has the dots, Merge/Merge down. Reload the front egg selection from the Alpha Channel. Float. Apply the same Cutout as before.

    Step 13. If you have other ideas on how to decorate the egg buggy, please feel free to use your imagination. Once you have it decorated, then apply the Cutout, making sure the egg with the merged decorations is floating before applying the cutout.

SAVE

    Step 14. At this point, you can add either the baby bunny or the carrot or anything else you want in the buggy. Paste it above the "back egg" layer. Move it as you want it to show. Rename the layer.

    Here are my final eggs with a carrot in the one and the baby bunny in the other.


final buggy baby bunny       final buggy baby bunny

    Thank you for trying this tutorial! If you want to make the complete image, go to the Mama Bunny Tutorial

bunny buggy



      This tutorial was written March 14, 2009.

Terms of Use

    All the content on this Goofy Bunny Tutorial site is protected by International Copyright laws. If photos or graphics were created by anyone other than Susie, it will be noted and the copyright will remain with the creator. Please respect these copyrights. Any similarity to any other tutorial is coincidental. You may download my tutorials for personal use. You may share them within a group, if you write and ask my permission first. The image you create from this tutorial is yours to do with as you please. I worked hard to create this image and to write the tutorial - it took many hours, so please respect my work.



      Please feel free to contact me if you have any comments or questions. Send email to susie



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