flaminco final

Flaminco Flamingo



    Please read my Terms of Use at the bottom of this tutorial. I hate having to state them, but in this day and age, it is necessary.

    I did the work for this tutorial in PSP version 9, but I am sure the technique would work in other versions as well. This is an Alpha Channel Selections tutorial, and I hope it is clear enough for anyone trying it. Remember to save often.

    To do this tutorial, you will need a basic knowledge of PSP and my Flaminco Flamingo Supplies.


    Unzip the Flaminco Flamingo Supplies into a folder of your choice. I usually make a folder with the name of the tutorial and put the supplies in there for easy access. Open the flaminco_flamingo_canvas_ssg.pspimage into your PSP workspace. I also have included a gradient (Black-white.PspGradient) for the beak. It is from the gradients in PSP Version 8, so will work in all the current versions. If you don't already have this, place it in your Gradient folder. There is also a rosebud that I drew. You may use this as you wish, but please do not share it.

    Remember to save often! You can save it as a pspimage in the folder of your choice. (This is another reason I have a folder with the name of the tutorial, so that I can also put my pspimages in it to save and "play" with later!)

    Step 1. Open the flaminco_flamingo_canvas_ssg.pspimage, duplicate it and close the original. I will give directions for the colors I used, which are on their own layer in the canvas, but feel free to color the flamingo with your choice of colors. You will also notice one layer X'ed out - the visibility is turned off. This is the eyes layer. We will not use it until we get to that layer in the Layer Palettte. Put the gradient into your gradient folder if you do not already have it - it is from the PSP version 8, so it will work in all the current versions. You can put the rosebud into your tubes, or leave it as a pspimage in a folder of your choice.

SAVE

    Step 2. Activate the R leg layer in the Layer Palette. Go to Selections/Load-Save Selections/Load from Alpha Channel. Load the R leg selection. Fill with color # 3. Selections/Float. Effects/3D Effects/Cutout. Use the following settings: V&H: 0; Opacity: 100; Blur: 15; Shadow color: black. Deselect by going to Selections/Select None or by holding down the Ctrl key and the D key on the keyboard.

leg cutout

SAVE

    Step 3. Activate the R arm layer. Load the R arm selection. Fill with color # 1. Selections/Float. Go to Effects/3D Effects/Cutout. Use the following settings: V&H: 0; Opacity: 100; Blur: 18; Shadow color: #b6442e. Deselect. Yes, this is a wing, but I often refer to it as an arm, so that is why the cutout is labeled wing and the layer is labeled arm! : )

wings cutout

    Step 4. Activate the R arm lines layer. Load the R arm lines selection. Fill with color # 2. Deselect.

SAVE

    Step 5. Activate the bun layer. Load the bun selection. Fill with black. Deselect. Go to Effects/3D Effects/Inner Bevel. Use the following settings: Bevel: 2 (pie shape); Width: 14; Smoothness: 15; Depth: 12; Ambience: 0; Shininess: 50; Color: white; Angle: 275; Intensity: 70; Elevation: 30.

bun bevel

    Step 6. Activate the head_body layer. Load the head_body selection. Fill with color # 1. Float. Use the following Cutout settings: V&H: 0; Opacity: 100; Blur: 30; Shadow color: #b6442e. Deselect.

body cutout

SAVE

    Step 7. Activate the body lines layer. Load the body lines selection. Fill with color # 2. Deselect.

    Step 8. Activate the hair layer. Load the hair selection. Fill with black. Deselect.

SAVE

    Step 9. Activate the L arm layer. Load the L arm selection. Fill with color # 1. Float. Use the following Cutout settings: V&H: 0; Opacity: 100; Blur: 18; Shadow color: #b6442e. Deselect.

wings cutout

    Step 10. Activate the L arm lines layer. Load the L arm lines selection. Fill with color # 2. Deselect.

SAVE

    Step 11. Activate the L leg layer. Load the L leg selection. Fill with color # 3. Float. Use the following Cutout settings: V&H: 0; Opacity: 100; Blur: 15; Shadow color: black. Deselect.

leg cutout

    Step 12. Activate the hat strings layer. Load the hat strings selection. Fill with black. Deselect.

    Step 13. Now you can turn the visibility on for the eyes layer. Just click on the red X on the eye icon.

SAVE

    Step 14. Activate the eye lashes layer. Load the eye lashes selection. Fill with black. Deselect.

    Step 15. Activate the beak layer. Load the beak selection. Fill with Black-white.PspGradient. Angle: 330; Repeats: 0. Deselect. Use the following Inner Bevel settings: Bevel: 2 (pie shape); Width: 18; Smoothness: 2; Depth: 4; Ambience: 8; Shininess: 8; Color: white; Angle: 315; Intensity: 40; Elevation: 36. I applied the bevel twice to get the look I really wanted the beak to look like - but it is up to your preference.

beak bevel

    Step 16. While still on the beak layer, add a new raster layer, naming it nose. Activate the Pen Tool with the following settings: Mode: Bezier Curve; Line Style: solid; Width 2; Anti-alias box checked. Have black as your foreground color and your background null.

pen tool

    Step 17. Draw a small curved line for her nose - see the screen shot for suggested placement. I enlarged the screen shot for better viewing, but you can also zoom it to about 150% to do the drawing.

nose

SAVE

    Step 18. Activate the hat crown. Load the hat crown selection. Fill with black. Deselect. Use the following Inner Bevel settings: Bevel: 2 (pie shape); Width: 14; Smoothness: 15; Depth: 12; Ambience: 0; Shininess: 50; Color: white; Angle: 275; Intensity: 70; Elevation: 30.

hat crown bevel

    Step 19. Activate the hat brim layer. Load the hat brim selection. Fill with black.

SAVE

    Step 20. Activate the eye lashes layer. Open the rosebud_ssg.pspimage. Go to Edit/Copy. Activate the flamingo image, Edit/Paste as new layer. Rename your new layer.

    Congratulations! Your Flamingo is finished! You can now delete the colors layer, and do a final save. You can add a background and play with your image.

flaminco final



      This tutorial was written May 31, 2009.

Terms of Use

    All the content on this Flaminco Flamingo Tutorial site is protected by International Copyright laws. If photos or graphics were created by anyone other than Susie, it will be noted and the copyright will remain with the creator. Please respect these copyrights. Any similarity to any other tutorial is coincidental. You may download my tutorials for personal use. You may share them within a group, if you write and ask my permission first. The image you create from this tutorial is yours to do with as you please. I worked hard to create this image and to write the tutorial - it took many hours, so please respect my work.



      Please feel free to contact me if you have any comments or questions. Send email to susie



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