flamingo final

Flamingo



    Please read my Terms of Use at the bottom of this tutorial. I hate having to state them, but in this day and age, it is necessary.

    I did the work for this tutorial in PSP version 9, but I am sure the technique would work in other versions as well. This is an Alpha Channel Selections tutorial, and I hope it is clear enough for anyone trying it. Remember to save often.

    To do this tutorial, you will need a basic knowledge of PSP and my Flamingo Supplies.


    Unzip the Flamingo Supplies into a folder of your choice. I usually make a folder with the name of the tutorial and put the supplies in there for easy access. Open the flamingo_canvas_ssg.pspimage into your PSP workspace. I also have included a gradient for the beak. It is from the gradients in PSP Version 8, so will work in all the current versions. If you don't already have this, place it in your Gradient folder.

    Remember to save often! You can save it as a pspimage in the folder of your choice. (This is another reason I have a folder with the name of the tutorial, so that I can also put my pspimages in it to save and "play" with later!)

    Step 1. Open the flamingo_canvas_ssg.pspimage, duplicate it and close the original. I will give directions for the colors I used, which are on their own layer in the canvas, but feel free to color the flamingo with your choice of colors. You will also notice one layer X'ed out - the visibility is turned off. This is the eyes layer. We will not use it until we get to that layer in the Layer Palettte.

SAVE

    NOTE: I have done each leg, and leg part separately so that it is easier to move them into other positions, as you will see in my final image variation.

    Step 2. Activate the R lower leg layer in the Layer Palette. Go to Selections/Load-Save Selections/Load from Alpha Channel. Load the R lower leg selection. Fill with color # 3. Deselect by going to Selections/Select None or by holding down the Ctrl key and the D key on the keyboard.

SAVE

    Step 3. Activate the R upper leg layer. Load the R upper leg selection. Fill with color # 3. Deselect.

    Step 4. Activate the R knee layer. Load the R knee selection. Fill with color # 4. Deselect.

SAVE

    Step 5. Activate the R foot layer. Load the R foot selection. Fill with color # 3. Deselect.

    Step 6. Activate the L lower leg layer. Load the L lower leg selection. Fill with color # 3. Deselect.

SAVE

    Step 7. Activate the L upper leg layer. Load the L upper leg selection. Fill with color # 3. Deselect.

    Step 8. Activate the L knee layer. Load the L knee selection. Fill with color # 4. Deselect.

SAVE

    Step 9. Activate the L foot layer. Load the L foot selection. Fill with color # 3. Deselect.

    Step 10. Activate the body layer. Load the body selection. Fill with color # 2. Go to Selections/Float. Effects/3D Effects/Cutout. Use the following settings: V&H: 0; Opacity: 100; Blur: 20; Shadow color: #ae4128. Deselect.

body cutout

SAVE

    Step 11. Activate the body lines layer. Load the body lines selection. Fill with color # 1. Deselect.

    Step 12. Activate the neck layer. Load the neck selection. Fill with color # 2. Float. Use the following Cutout settings: V&H: 1; Opacity: 100; Blur: 15; Shadow color: #ae4128. Reapply with V&H at minus 1. Deselect.

neck cutout

SAVE

    Step 13. Activate the wing layer. Load the wing selection. Fill with color # 2. Float. Use the following Cutout settings: V&H: 2; Opacity: 100; Blur: 30; Shadow color: #ae4128. Reapply with V&H at minus 2. (this is the same cutout we used on the body) Deselect.

body cutout

    Step 14. Activate the wing lines layer. Load the wing lines selection. Fill with color # 1. Deselect.

SAVE

    Step 15. Activate the head. Load the head selection. Fill with color # 2. Float. Use the following Cutout settings. V&H: 0; Opacity: 100; Blur: 20; Shadow color: #ae4128. Deselect.

head cutout

    Step 16. Activate the beak layer. Load the beak selection. Fill with the Black-white.PspGradient. Angle: 330; Repeats: 0. Deselect. Effects/3D Effects/Inner Bevel. Use the following settings. Bevel; 2 (pie shape); Width: 18; Smoothness: 2; Depth: 4; Ambience: 8; Shininess: 8; Color white; Angle: 315; Intensity: 40; Elevation: 36. I applied the bevel twice to get the look I really wanted the beak to look like - but it is up to your preference.

beak bevel

SAVE

    Step 17. Activate the nose layer. Load the nose selection. Fill with black. Deselect.

    Step 18. Turn the visibility on for the eye layer. Just click on the red X on the eye icon.

    Step 19. Activate the lashes layer. Load the lashes selection. Fill with black. Deselect.

    Congratulations! Your Flamingo is finished! You can now delete the colors layer, and do a final save. You can add a background and play with your image. I resized mine for the following images.

flamingo final

    Here is how I often think of a flamingo standing:

flamingo final 2



      This tutorial was written May 30, 2009.

Terms of Use

    All the content on this Flamingo Tutorial site is protected by International Copyright laws. If photos or graphics were created by anyone other than Susie, it will be noted and the copyright will remain with the creator. Please respect these copyrights. Any similarity to any other tutorial is coincidental. You may download my tutorials for personal use. You may share them within a group, if you write and ask my permission first. The image you create from this tutorial is yours to do with as you please. I worked hard to create this image and to write the tutorial - it took many hours, so please respect my work.



      Please feel free to contact me if you have any comments or questions. Send email to susie



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