ec4 glass bunny

Glass Bunny



    Please read my Terms of Use at the bottom of this tutorial. I hate having to state them, but in this day and age, it is necessary.

    I did the work for this tutorial in PSP version 9, but I am sure the technique would work in other versions as well. This tutorial uses vectors with some minimal node adjustment, some minor smudging, as well as copying and pasting.

    To do this tutorial, you will need a basic knowledge of PSP and my Glass Bunny Supplies.


    Unzip the Glass Bunny Supplies into a folder of your choice. I usually make a folder on my Desktop with the name of the tutorial and put the supplies in there for easy access. When you open the supplies, move the Egg shape to your Preset Shapes folder (if you don't already have this shape in your Preset Shape folder, and open the remaining supplies into your PSP workspace and minimize for now.

    Within the zip are the Preset Shapes Egg, a face, one pspimage of 5 flowers each on a separate layer, 3 eggs and 5 separate images of more flowers. All of these images have been made by me. You may use them however you want as in other tags, but please do not share them unless you give credit to me.

    Remember to save often! You can save it as a pspimage in the folder of your choice. (This is another reason I have a folder with the name of the tutorial, so that I can also put my pspimages in it to save and "play" with later!) I later move the folder to within another folder that I keep all my tutorial folders and other PSP things in.

    These are the colors I used to color the Glass Bunny. Right click and save them to your desktop or to a folder of your choice. If you have other colors you would prefer to use, please do.

bunny colors

    1. Open a 300x300 transparent image.

    2. Activate the Presets Shape tool. Activate the egg shape. Stroke/Foreground: color #1; Fill/Background: color #2. Use the following settings (as shown in the screen shot): Anti-alias and Create as vector boxes checked; Line width: 1>.

egg shape settings

    3. Add a new vector layer, naming it body. Activate the rulers around your new image, if you don't have this as an automatic feature. Starting around 40x105 and going to about 140x220, draw an egg shape about 100x115 - it doesn't have to be exact. Deselect by holding the Ctrl key down and clicking on the D key.

    4. Add a new vector layer, naming it head. Use the same settings and colors. Using the same egg shape, starting around 60x40 and draw to 140x145 - size about 80x100. Again, this doesn't have to be exact.

    5. Go to Image/Rotate/Free Rotate - rotate 100 right. It should line up, but if it doesn't, just use the Object Selection tool to move it into place. Deselect.

head placement

    6. Turn the visibility off to both the body and head layers. This will make it easier to do the next couple layers. Click on the eye icon in the layer palette and you will see a red X appear over the eye - this turns the visibility off.

    7. Activate the Raster 1 layer in the Layer Palette. Add a new vector layer, naming it L ear. This time use the ellipse shape in the Preset Shapes, with the same settings and same colors. Starting at 65x10 to 110x120 - size about 40x110.

    8. Activate the Pen Tool as we are going to do some minor node adjustment. Use the following settings (also shown in the screen shot): Mode: the arrow icon; Tracking: 5; Connect Segments and Create on Vector boxes unchecked; Width: 1. (In version XI, the Tracking box is grayed out when in Edit Mode. This shouldn't affect your node editing.)

pen tool settings

    9. Activate the top node by clicking on it, then with the cursor on it, right click, and you will see the following screens pop up. Click on Convert to Line. Tap the up arrow key 8-10 times.

node adjustments

    10. Activate the R node. Tap the right arrow key, 6 times.

    11. Activate the L node. Tap the left arrow key 6 times.

    12. Image/Rotate/Free Rotate - Right 45. Deselect.

    13. Add a new vector layer, naming it L inner ear. Stroke/Foreground; null; Fill/Background: color #3. Activate the ellipse shape again, and using the same settings, start at 85x20 to 110x105 - size about 25x70.

    14. Activate the Pen Tool again, same settings, and activate the top node, changing it to Convert to Line. Tap the up arrow key 4-5 times.

    15. Activate the bottom node, and Convert to Line. Tap the down arrow key 4-5 times.

    16. Image/Rotate/Free Rotate - Right 45. Deselect.

    17. Activate Raster 1 layer, add a new vector layer, naming it R ear. Use the same settings, and color #1 for the Stroke/Foreground, and color #2 for the Fill/Background, and the ellipse. Start about 130x25 and draw it out to about 170x120 - size about 40x95.

    18. Activate the Pen Tool (same settings), and activate the L node - tap the left arrow key about 4 times.

    19. Activate the R node. You should see it look like the first screen shot. Place the cursor on the top of the upper handle and you will see an arrow parenthesis icon appear - pull the tip of the handle down to about 90 degrees and out a little until it looks like the second screen shot.

activate node       handle down

    20. Move the cursor to the tip of the bottom handle and pull it out slightly - you should see a more rounded look to the lower part of the ear as in the screen shot.

handle up

    21. Image/Rotate/Free Rotate - 45 degrees to the right. Deselect.

    22. Add a new vector layer, naming it R inner ear. Use the same settings, and the same ellipse shape. Change the Fill/Foreground: null; Stroke/Background: color #3.

    23. Start about 135x45 to 150x85 - size 15x40. Activate the Pen Tool with the same settings. Activate the top node and Convert to Line. Activate the bottom node and Convert to Line.

    24. Rotate right 45 degrees. Deselect.

    25. Time to go to the Layer Palette. Turn the visibility on to all layers. Right click on each bunny part, and Convert to Raster Layer. Use the Mover Tool to move the parts around so they look similar to the following screen shot.

part placements

    26. Back to the Layer Palette - lock the transparency to each layer, by clicking on the red X on the right side of each layer.

lock transparency

    In above image, the transparencies are unlocked.

locked transparency

    In above image, the transparencies are locked.

    27. Starting at the top layer of the Layer Palette, click on the head layer and go to Effects/3D Effects/Cutout. Use the following settings for every part except the inner ears. V&H 0; Opacity 100; Blur 25 and Shadow Color #808080.

head body cutout

    28. When you get to the inner ear layers, change the Blur to 10.

    29. Unlock all the transparency on the layers by clicking on the padlock icon and the red X will reappear.

locked transparency

    When you click on the little padlocks, it will then look like this.

lock transparency

    30. Go to Effects/3D Effects/Inner Bevel. Use these settings on each layer. Bevel: pie shaped (number 2); Width: 22; Smoothness: 2; Depth: 3; Ambience: 8; Shininess: 8; Color: white; Angle: 315; Intensity: 40; Elevation: 34.

inner bevel

    31. Activate the R ear layer, add a new raster layer, naming it shading. Stroke/Foreground: #3f3939; Fill/Background: null. Activate the Pen Tool, the Bezier Curve with the following settings: Mode: Bezier curve; Connect Segments and Create on Vector boxes unchecked; Width: 2.

bezier pen

    32. To make it easier to see where the line is going, zoom to 200%, and place your first click as in the screen shot.

bezier first node

    33. Place the second click as in this screen shot, but don't release the button - slide it to the right to make the line curve to the left. The second screen shot shows this.

bezier nodes 1       bezier nodes 2

    34. Go to Adjust/Blur/Gaussian Blur - 2.

    35. To make it curve and blend onto the ear a bit more, use the Smudge Brush to smooth and pull a bit of the shading around the ear a bit more.

smudge brush settings       smudge ear

    36. If you are using the EC 3.1, don't merge the shading onto the ear layer, but if you are using the EC 4, merge the shading onto the ear layer - right click on the shading layer, Merge/Merge Down.

    37. Use either EC 3.1 or EC 4000 on each of the layers, using the following settings in the screen shots.

eye candy 3 settings

eye candy 4 basic       eye candy 4 lighting

eye candy 4 bevel

    38. Open the face_ssg.pspimage or make one of your own, and Edit/Copy. Activate the head layer in the Layer Palette. Paste as a New Layer. Rename the layer face.

    Whew, the bunny is finished!

    The rest is just copy and paste, unless you want to make your own eggs and flowers. I am supplying two sets of flowers, and 3 eggs. Feel free to either use your own or make your own though. The eggs go just above the Raster 1 layer, and the flowers go above the bunny layers. They are all already "glassed". Paste them in any order that you like.

ec4 glass bunny       EC3 glass bunny       glass bunny 2

    The first bunny was done with Eye Candy 4000 and the second bunny was done with Eye Candy 3.1. The third bunny has a variation on the flower style and the egg colors.

    Thank you for trying my Glass Bunny tutorial and I hope you enjoyed yourself, and maybe learned a little something!



      This tutorial was written February 28, 2009.

Terms of Use

    All the content on this Glass Bunny Tutorial site is protected by International Copyright laws. If photos or graphics were created by anyone other than Susie, it will be noted and the copyright will remain with the creator. Please respect these copyrights. Any similarity to any other tutorial is coincidental. You may download my tutorials for personal use. You may share them within a group, if you write and ask my permission first. The image you create from this tutorial is yours to do with as you please. I worked hard to create this image and to write the tutorial - it took many hours, so please respect my work.



      Please feel free to contact me if you have any comments or questions. Send email to susie



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