glass coach final

Glass Coach



    Please read my Terms of Use at the bottom of this tutorial. I hate having to state them, but in this day and age, it is necessary.

    Everyone needs a little magic and belief in fantasy in their lives, so I made three little coaches to keep that little bit of magic alive. This is the first of the three coaches and there will be links to the other two at the bottom of this tutorial. I hope you will join me in this little bit of fantasy and make up at least one of the coaches. I want to thank Kathie at thePlace for her part in discussing these coaches and suggesting a glass one!

    I did the work for this tutorial in PSP version 9, but I am sure the technique would work in other versions as well. This is an Alpha Channel Selections tutorial, and I hope it is clear enough for anyone trying it. The canvas was saved as a psp, so it should also work in verson 8. Remember to save often.

    To do this tutorial, you will need a basic knowledge of PSP and my Glass Coach Canvas.


    Unzip the glass_coach_canvas_ssg.psp into a folder of your choice. I usually make a folder with the name of the tutorial and put the supplies in there for easy access. I offer the directions merely as a guide for you. Be creative and use your imagination.

    Remember to save often! You can save it as a pspimage in the folder of your choice. (This is another reason I have a folder with the name of the tutorial, so that I can also put my pspimages in it to save and "play" with later!)

    Step 1. Open the glass_coach_canvas_ssg.psp in your PSP workspace, duplicate it and close the original. I will give directions for the colors I used, which are on their own layer in the canvas, but feel free to color the coach and its parts with your choice of colors. You will also notice three layers X'ed out - the visibility is turned off. These are the black cats and mouse layers. We will not use them until we get to those layers in the Layer Palettte. You can use the cats and mouse or not - you can also make or use your own. These tubes were made by me, so they are safe to use. By already having them on their own layers, you won't have to Copy and Paste and resize - that part is already done. My tutorials are only written the way I did them - and are suggestions for you. Use your imagination - be creative! : )

SAVE

    Step 2. Activate the seat layer in the Layer Palette. Go to Selections/Load-Save Selections/Load from Alpha Channel. Load the seat selection. Fill with color # 1. Deselect by going to Selections/Select None or by holding down the Ctrl key and the D key on the keyboard. Effects/3D Effects/Inner Bevel. Use the following Inner Bevel settings: Bevel: 2; Width: 31; Smoothness: 73; Depth: 5; Ambience: 0; Shininess: 12; Color: white; Angle: 315; Intensity: 45; Elevation: 30.

seat bevel

SAVE

    Step 3. Activate the pumpkin base layer. Load the pumpkin base. Fill with color # 2. Click on the fill about 2-3 times, otherwise the orange won't show up as well when you apply the following glass effects {See Note 1}. Deselect. Effects/Eye Candy 4.0 {See Note 2} - Glass - use the following settings: Bevel Width: 10.80; Smoothness: 75; Bevel Placement: Inside marquee checked; Edge darkening: 30; Gradient Shading: 35; Refraction: 50; Opacity: 0; Tinting: 50. Main box of color - white. Lighting: Direction: 135; Inclination: 45; Highlight Brightness: 100; Highlight Size: 40; Ripple Thickness: 0; Ripple Width: 72. Bevel: Button.

EC4 bevel       EC4 lighting       EC4 bevel

    NOTE 1: The best thing for you to do about how many times you actually fill this layer and the following ones where I suggest more than one fill - is to try it with one fill and then the glass effects and see if that is how you want it to look! I preferred mine with three fills, but you do yours the way you want it to look!

    NOTE 2: If you don't have Eye Candy 4.0, here are the settings for Eye Candy 3. Bevel Width: 49; Bevel Shape: Button; Flaw Spacing: 187; Flaw Thickness: 51; Opacity: 96; Refraction: 38; Color: white; Highlight Brightness: 100; Highlight Sharpness: 92; Lighting Direction: 127; Inclination: 39.

EC 3

SAVE

    Step 4. Activate the pumpkin 2 layer. Load the pumpkin 2. Fill with color # 2, applying it about 3 times. Deselect. Apply the same Eye Candy effects just used on the pumpkin base.

    Step 5. Activate the pumpkin 3 layer. Load the pumpkin 3. Fill with color # 2, applying it about 3 times. Deselect. Apply the same Eye Candy effects just used on the pumpkin base and pumpkin 2.

SAVE

    Step 6. Activate the door layer. Load the door. Fill with color # 2, applying it about 3 times. Deselect. Apply the same Eye Candy effects just used on the pumpkin layers.

SAVE

    Step 7. Activate the door handle layer. Load the door handle. Fill with color # 5. Deselect. Use the following Inner Bevel settings: Bevel: 2; Width: 31; Smoothness: 73; Depth: 5; Ambience: 0; Shininess: 12; Color: white; Angle: 315; Intensity: 45; Elevation: 30. These are the same settings we used on the seat, so they should all still be the same.

seat bevel

    Step 8. Activate the front lantern support layer. Load the front lantern support. Fill with color # 4. Deselect. Apply the same Inner Bevel.

SAVE

    This is how your image should look now.

looks 1

    Step 9. Activate the front lantern globe layer. Load the front lantern globe. Fill with color # 5. Deselect.

    Step 10. Activate the front lantern layer. Load the front lantern. Fill with color # 2. Deselect. Use the following Inner Bevel settings: Bevel: 2; Width: 31; Smoothness: 73; Depth: 5; Ambience: 0; Shininess: 12; Color: white; Angle: 315; Intensity: 45; Elevation: 35.

lantern bevel

    Step 11. Activate the frame layer. Load the frame. Fill with color # 4. Deselect. Use the following Inner Bevel settings: Bevel: 2; Width: 31; Smoothness: 73; Depth: 5; Ambience: 0: Shininess: 12; Color: white; Angle: 315; Intensity: 45; Elevation: 30.

seat bevel

    Step 12. Activate the R back wheel layer. Load the R back wheel. Fill with color # 3. Deselect.

    Step 13. Activate the L back wheel layer. Load the L back wheel. Fill with color # 3. Deselect.

    The following screen shot shows what the image should look like so far.

looks 2

    Step 14. Activate the back wagon tongue layer. Load the back wagon tongue. Fill with color # 3. Deselect.

    Step 15. Turn the visibility on for the black cat layer by clicking on the red X in the Layer Palette.

SAVE

    Step 16. Activate the harness 1 layer. Load the harness 1. Fill with color # 3. Deselect.

SAVE

    Step 17. Turn the visibility on for the black cat 2 layer.

    Step 18. Activate the harness 2 layer. Load the harness 2. Fill with color # 3. Deselect.

    Step 19. Activate the front wagon tongue layer. Load the front wagon tongue. Fill with color # 3. Deselect.

    The following screen shot shows what the image should look like so far.

looks 3

    Step 20. Activate the back frame support layer. Load the back frame support. Fill with color # 3. Deselect. Use the same Inner Bevel settings.

    Step 21. Activate the front frame support layer. Load the front frame support. Fill with color # 3. Deselect. Use the same Inner Bevel settings.

    Step 22. Activate the R front wheel layer. Load the R front wheel. Fill with color # 3. Deselect.

    Step 23. Activate the L front wheel layer. Load the L front wheel. Fill with color # 3. Deselect.

    Step 24. Activate the seat bracket layer. Load the seat bracket. Fill with color # 3. Deselect. Use the same Inner Bevel settings last used.

    Step 25. Activate the driver seat layer. Load the driver seat. Fill with color # 4. Deselect. Use the same Inner Bevel settings.

    The following screen shot shows what the image should look like so far.

looks 4

    Step 26. Activate the L rein layer. Load the L rein. Fill with color # 3. Deselect.

    Step 27. Activate the R rein layer. Load the R rein. Fill with color # 3. Deselect.

    Step 28. Turn the visibility on for the brown mouse.

    The following screen shot shows what the image should look like so far.

looks 5

    Step 29. Activate the back lantern support layer. Load the back lantern support. Fill with color # 4. Deselect. Use the same Inner Bevel settings.

    Step 30. Activate the back lantern globe layer. Load the back lantern globe. Fill with color # 5. Deselect.

    Step 31. Activate the back lantern layer. Load the back lantern. Fill with color # 2. Deselect. Use the following Inner Bevel settings: Bevel: 2; Width: 31; Smoothness: 73; Depth: 5; Ambience: 0; Shininess: 12; Color: white; Angle: 315; Intensity: 45; Elevation: 35.

lantern bevel

    Step 32. Activate the scrolls layer. Load the scrolls. Fill with color # 5. Deselect. {You will see Selection # 28 in the selections window - just ignore it as it is the exact same as the scrolls selection. I can't delete it from the window, or at least I haven't figured out how yet!} : ) I have had a devil of a time doing a bevel for this - to get it to look like my opening example, I use the same Inner Bevel used on the seat: Bevel: 2; Width: 31; Smoothness: 73; Depth: 5; Ambience: 0; Shininess: 12; Color: white; Angle: 315; Intensity: 45; Elevation: 30. However, this is a bit dark, so then I tried using the other Inner Bevel - the one used on the lantern - this makes it so light that you can't really see any difference. So then I tried it with the EC 4 - the same glass effects used on the pumpkin layers! The screen shot shows my results with that.

alt crown

    Step 33. Activate the crown base layer. Load the crown base. Fill with color # 5. Deselect. Use the same Inner Bevel settings just used.

    Congratulations! Your Glass Coach is finished! You can now delete the colors layer, and do a final save. You can add a background and play with your image. Have fun with your glass coach!

little turkey final

    Here is an example of how I played with my glass coach. I merged my coach layers together and resized them. I applied Adjust/Sharpen/Unsharp Mask (default setting) to the merged coach layer. With it being so small in the scene, this really sharpens and brings it to life.

little turkey final

    Thank you for trying my Glass Coach tutorial and I hope you enjoyed doing it.

      To go to the second tutorial, click on the Cinderella Coach Tutorial; to go on to the third tutorial, click on the Magic Pumpkin Coach Tutorial.

      Cinderella Coach Tutorial

      Magic Pumpkin Coach Tutorial





      This tutorial was written October 15, 2009.

Terms of Use

    All the content on this Glass Coach Tutorial site is protected by International Copyright laws. If photos or graphics were created by anyone other than Susie, it will be noted and the copyright will remain with the creator. Please respect these copyrights. Any similarity to any other tutorial is coincidental. You may download my tutorials for personal use. You may share them within a group, if you write and ask my permission first. The image you create from this tutorial is yours to do with as you please. I worked hard to create this image and to write the tutorial - it took many hours, so please respect my work.



      Please feel free to contact me if you have any comments or questions. Send email to susie



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