open_glitter_snowman

Glitter Snowman



    Please read my Terms of Use at the bottom of this tutorial. I hate having to state them, but in this day and age, it is necessary.

    I did the work for this tutorial in PSP version 9, but I am sure the technique would work in other versions as well. This is an Alpha Channel Selections tutorial, and I hope it is clear enough for anyone trying it. The canvas was saved as a psp, so it should also work in verson 8. Remember to save often.

    I got the idea for this Glitter Snowman from a picture my son took at a local store. He told me as soon as he saw it, he knew I would want to draw it! He was right!

    To do this tutorial, you will need a basic knowledge of PSP and my Glitter Snowman Supplies.


    Unzip the glitter_snowman_canvas_ssg.psp into a folder of your choice. I usually make a folder with the name of the tutorial and put the supplies in there for easy access. I offer the directions merely as a guide for you. Be creative and use your imagination. Included in the zip is a plaid pattern that I used with my snowman. It colorizes well, but of course, you are welcome to use your own pattern. I made the pattern, so it is safe to use. You may put it in your patterns if you choose. Of course, as usual with my tutorials, these are only a suggestion - you may use whatever color/pattern you want.

    Remember to save often! You can save it as a pspimage in the folder of your choice. (This is another reason I have a folder with the name of the tutorial, so that I can also put my pspimages in it to save and "play" with later!) You will want to save if often so the unthinkable doesn't happen and your PSP crashes or freezes and you lose all of your work. I am better at reminding this, than acutally doing it!

    Step 1. Open the glitter_snowman_canvas_ssg.psp in your PSP workspace, duplicate it and close the original. The colors I used are on their own layer and numbered. Feel free to use your own colors and pattern instead of mine. My tutorials are only written the way I did them - and are suggestions for you. Use your imagination - get creative!

    Step 2. Activate the body layer in the Layer Palette. Go to Selections/Load-Save Selections/Load from Alpha Channel. Load the body selection. Fill with white. Selections/Float. Effects/3D Effects/Cutout. Use the following Cutout settings: V&H: 0; Opacity: 100; Blur: 40; Shadow color: #8285fa. Deselect by going to Selections/Select none or by holding down the Ctrl key and clicking on the D key.

body_cutout

SAVE

    Step 3. Activate the coal layer. Load the coal. Fill with black. Deselect. Effects/3D Effects/Inner Bevel. Use the following Inner Bevel settings: Bevel: 2; Width: 14; Smoothness: 10; Depth: 5; Ambience: minus 62; Shininess: 25; Color: white: Angle: 20; Intensity: 70; Elevation: 68.

coal_bevel

    Step 4. Activate the arms layer. Load the arms. Fill with white. Float. Use the following Cutout settings: V&H: 0; Opacity: 100; Blur: 15; Shadow color: #8285fa. Deselect.

arms_cutout

    Step 5. Activate the mittens layer. Load the mittens. Fill with color # 1. Float. Use the following Cutout: V&H: 0; Opacity: 100; Blur: 20; Shadow color: #541414. Deselect.

mittens_cutout

SAVE

    Step 6. Activate the mitten cuffs layer. Load the mitten cuffs. Fill with white. Float. Use the following Cutout: V&H: 0; Opacity: 100; Blur: 7; Shadow color: #8285fa. Deselect.

mitten_cuff_cutout

    This is how the image should look so far.

looks1

    Step 7. Activate the head layer. Load the head. Fill with white. Float. Cutout - V&H: 0; Opacity: 100; Blur: 25; Shadow color: #8285fa. Deselect.

head_cutout

    Step 8. Activate the scarf 2 layer. Load the scarf 2 selection. Fill with a pattern - I used my burgundy_shade_ssg.psp with the following Angle: 0; Scale: 50. {This plaid colorizes well to green, red and blue.} Deselect. Use the following Inner Bevel settings: Bevel: 2; Width: 14; Smoothness: 10; Depth: 8; Ambience: minus 62; Shininess: 25; Color: white: Angle: 315; Intensity: 65; Elevation: 65.

scarf_bevel

SAVE

    Step 9. Activate the scarf 1 layer. Load the scarf 1. Fill with the same pattern, with the same settings. Deselect. Use the same Inner Bevel settings we just used.

    Step 10. Activate the scarf 3 layer. Load the scarf 3. Fill with the same pattern, same settings. Deselect. Use the same Inner Bevel we just used.

    Step 11. Activate the mouth layer. Load the mouth. Fill with black. Deselect.

    Step 12. Activate the cheeks layer. Load the cheeks. Fill with #5. Deselect.

SAVE

    The following screen shot shows what the image should look like so far.

looks2

    Step 13. Activate the nose layer. Load the nose . Fill with color #2. Deselect. Use the following Inner Bevel settings: Bevel: 2; Width: 14; Smoothness: 10; Depth: 8; Ambience: minus 62; Shininess: 25; Color: white: Angle: 315; Intensity: 65; Elevation: 65. This is the same Inner Bevel used on the scarf.

scarf_bevel

    Step 14. Activate the nose lines layer. Load the nose lines selection. Fill with color # 3. Deselect.

    Step 15. Activate the eyes layer. Load the eyes. Fill with black. Deselect. Use the round preset in Inner Bevel. (Bevel: 2; Width: 14; Smoothness: 15; Depth: 12; Ambience: 0; Shininess: 50; Color: white; Angle: 315; Intensity: 70; Elevation: 30.

round_preset

    Step 16. Activate the hat layer. Load the hat . Fill with color #1. Float. Use the following Cutout: V&H: 0; Opacity: 100; Blur: 30; Shadow color: #541414. Deselect.

hat_cutout

SAVE

    Step 17. Activate the hat tail layer. Load the hat tail. Fill with color #1. Float. Use the same Cutout settings just used. Deselect.

    The following screen shot shows what the image should look like so far.

looks3

    Step 18. Activate the hat tassel. Load the hat tassel. Fill with white. Deselect. Use the following Inner Bevel settings: Bevel: 2; Width: 15; Smoothness: 40; Depth: 1; Ambience: 0; Shininess: 80; Color: white; Angle: 315; Intensity: 25; Elevation: 40.

hat_fur_bevel

    Step 19. Activate the hat trim layer. Load the hat trim. Fill with white. Deselect. Use the same Inner Bevel just used.

    Basically your Snowman image is finished, except for the glitter. If you want to save just the snowman to use in other tags, just do a final save. Then make a duplicate copy and that is the one you will add the glitter to. You can add a background, add embellishments and play with your image, before we take it to Animation Shop. Have fun with your Glitter Snowman! I also do any cropping of my image while still in PSP. So now is the time to crop it if you want. We will wait to resize it in AS though.

    Step 20. On the duplicate image you just made, turn the visibility off to the Raster 1 layer, by clicking on the eye icon. Delete the colors layer and the temp bg layer. Right click on any of the other layers, Merge/Merge visible. Duplicate the merged layer two times so you have three merged layers. Rename them as "Merged 1"; "Merged 2" and "Merged 3".

SAVE

    Step 21. Activate the Merged 1 layer. Adjust/Add-Remove noise/Add noise. Check the "Uniform" box and the "Monochrome" box and put 50 in the Noise %. The reason we are using such a lot of noise, is that we are going to resize in AS, and it barely shows at smaller amounts of noise. However, this is how I like this image (with the noise really showing, not subtle); however if you want less noise the settings are up to you. I also learned it resizes better in AS, than if you resize it in PSP and then put it in AS. Again, this is up to you.

noise_settings

    The following screen shot shows what the image should look like so far.

looks4

    Step 22. Activate the Merged 2 layer. Add the noise, but change the % to 60.

    Step 23. Activate the Merged 3 layer. Add the noise, but change the % to 70.

    Step 24. It is time to take the Snowman to Animation Shop (AS) - but first we have to add a background and name. Activate the Raster 1 layer and fill with the color of your choice or background. Add your name and place it where you want it.

    Step 25. Turn the visibility off to the Merged 1 and Merged 2 layers, by clicking on the eye icon for these layers in the Layer Palette.

layer_palette

SAVE

    Step 26. Edit/Copy Merged. Open AS, right click on the work space and click on Paste As New Animation.

    Step 27. Turn the visibility off to "Merged 3", turn the visibility on to "Merged 2" in the Layer Palette. Edit/Copy Merged. Go back to AS, right click on the frame that is there, and then click on Paste/Before Current Frame.

    Step 28. Turn the visibility off to "Merged 2", turn the visibility on to "Merged 1" in the Layer Palette. Edit/Copy Merged. Go back to AS, right click on the frame that is there, and then click on Paste/Before Current Frame.

    Step 29. Since this is a large image, I am going to resize it. Click on Animation in the top tool bar. Animation/Resize Animation. You can resize the animation to the size you want - I am doing mine at 65%

resize_animation

resize_amount

    Step 30. Check your animation, by clicking on the filmstrip icon in the top tool bar. It should look fine with the default settings. Go to File/Save as and name your image. A window will open, click on Next until you can click on Finish.

final_glitter_snowman

    Thank you for trying my Glitter Snowman tutorial and I hope you enjoyed doing it.




      This tutorial was written December 6, 2009.

Terms of Use

    All the content on this Glitter Snowman Tutorial site is protected by International Copyright laws. If photos or graphics were created by anyone other than Susie, it will be noted and the copyright will remain with the creator. Please respect these copyrights. Any similarity to any other tutorial is coincidental. You may download my tutorials for personal use. You may share them within a group, if you write and ask my permission first. The image you create from this tutorial is yours to do with as you please. I worked hard to create this image and to write the tutorial - it took many hours, so please respect my work.



      Please feel free to contact me if you have any comments or questions. Send email to susie



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