lantern penguin final

Lantern Globe



    Please read my Terms of Use at the bottom of this tutorial. I hate having to state them, but in this day and age, it is necessary.

    I did the work for this tutorial in PSP version 9, but I am sure the technique would work in other versions as well. This is an Alpha Channel Selections tutorial, and I hope it is clear enough for anyone trying it. The canvas was saved as a psp, so it should also work in verson 8. Remember to save often.

    I got the idea for this Lantern Globe from a picture I saw in a catalog - it is used as an ornament to either hang on a Christmas tree, or to use as a decorative piece in a centerpiece or on a mantel. It runs on batteries, so the snow fall is continuous.

    To do this tutorial, you will need a basic knowledge of PSP, the Van Der Lee Plug In (Snow - Flakes, for falling snow) and my Lantern Globe Supplies.


    The Van Der Lee Plug In is free and I found it here. The download page even gives instructions how to install the plug in. Remember, to get it to show up in your PSP, you must have PSP off when you install it. I also discovered when I was at the download page, that you now download just the plug in you want - in this case it is the Snow Flakes plug in.

    Unzip the lantern_globe_canvas_ssg.psp into a folder of your choice. I usually make a folder with the name of the tutorial and put the supplies in there for easy access. I offer the directions merely as a guide for you. Be creative and use your imagination. Included in the zip are the following psp images: penguin, santa and snowman. These were all made by me, so they are safe to use. Of course, as usual with my tutorials, these are only a suggestion - you may use whatever tube you want.

    Remember to save often! You can save it as a pspimage in the folder of your choice. (This is another reason I have a folder with the name of the tutorial, so that I can also put my pspimages in it to save and "play" with later!)

    Step 1. Open the lantern_globe_canvas_ssg.psp in your PSP workspace, duplicate it and close the original. You are free to use colors other than the ones I list in the tutorial if you choose. You can put the psp images of the penguin, santa and snowman in the folder, put them in your tubes, or just open them in your PSP workspace to use when you need to. My tutorials are only written the way I did them - and are suggestions for you. Use your imagination - get creative! : )

    Step 2. Activate back support layer. Selections/Load/Save Selections/Load from Alpha Channel. Load the back support selection. Fill with #ff0000. Selections/Float. Effects/3D Effects/Cutout. Use the following Cutout settings: V: 2; H: 0; Opacity: 100; Blur: 10; Shadow color: #a40202. Reapply with the V at -2 (minus 2). Deselect by going to Selections/Select None or by holding down the Ctrl key and the D key.

support_cutout

SAVE

    Step 3. Activate glass layer. Load the glass selection. Fill with #0c0c88. Deselect. Effects/3D Effects/Drop Shadow. Use the following Drop Shadow settings: V: 0; H: 1; Opacity: 30; Blur: 10; Color: black. Reapply with V at -1 (minus 1).

drop_shadow

    Step 4. Activate R support layer. Load the R support selection. Fill with #ff0000. Float. Use the same Cutout settings we just used on the back support. Deselect.

    Step 5. Activate front support layer. Load the front support selection. Fill with #ff0000. Float. Use the same Cutout settings we just used. Deselect.

    This is how the image should look so far.

looks1

SAVE

    Step 6. Activate L support layer. Load the L support selection. Fill with #ff0000. Float. Use the same Cutout settings we just used. Deselect.

    Step 7. Activate base layer. Load the base selection. Fill with #ff0000. Float. Use the following Cutout settings: V&H: 0; Opacity: 100; Blur: 20; Shadow color: #a40202. Deselect.

base_cap_cutout

    Step 8. Activate upper base layer. Load the upper base selection. Fill with #ff0000. Float. Use the same Cutout settings just used. Deselect.

    Step 9. Activate rim layer. Load the rim selection. Fill with #ff0000. Float. Use the following Cutout settings: V&H: 0; Opacity: 100; Blur: 15; Shadow color: #a40202. Deselect.

rim_cutout

SAVE

    Step 10. Activate top rim layer. Load the top rim selection. Fill with #ff0000. Float. Use the same Cutout settings just used.

    Step 11. Activate lower cap layer. Load the lower cap selection. Fill with #ff0000. Float. Use the following Cutout settings: V&H: 0; Opacity: 100; Blur: 20; Shadow color: #a40202. Deselect.

base_cap_cutout

    The following screen shot shows what the image should look like so far.

looks2

    Step 12. Activate upper cap layer. Load the upper cap selection. Fill with #ff0000. Float. Use the same Cutout settings just used.

    Step 13. Activate cap rim layer. Load the cap rim selection. Fill with #ff0000. Float. Use the following Cutout settings: V&H: 0; Opacity: 100; Blur: 15; Shadow color: #a40202. Deselect.

rim_cutout

    Step 14. Activate knob layer. Load the knob selection. Fill with #ff0000. Deselect. Effects/3D Effects/Inner Bevel. Use the following Inner Bevel settings: Bevel: 2; Width: 14; Smoothness: 10; Depth: 5; Ambience: -62 (minus 62); Shininess: 25; Color: white; Angle: 20; Intensity: 59; Elevation: 62.

ring_knob_bevel

    Step 15. Activate ring layer. Load the ring selection. Fill with #c0c000. Deselect. Use the same Inner Bevel we just used.

    The following screen shot shows what the image should look like so far.

looks3

    Step 16. Activate the back support layer. Add three new raster layers, naming them "snow 1", "snow 2", "snow 3". Activate the snow 1 layer. Activate the Freehand Selection Tool and draw a selection around the outer edges similar to the screen shot.

freehand_selection_settings

freehand_selection

    Step 17. Activate the VanDerLee Plug-in under Effects. Use the following settings: Amount: 175; Minimum size: 0; Maximum size: 20; Hardness: 100; Transparency: 0; Snow color: Basic - Snow; Random seed: 0. Click OK.

snow1_vanderlee

    Step 18. Activate snow 2 layer. Activate the VanDerLee Plug-In and use the following settings - same settings, except change the Random Seed to 1. Click OK.

snow2_vanderlee

    Step 19. Activate snow 3 layer. Activate the VanDerLee Plug-In and use the following settings - same settings, except change the Random Seed to 2. Click OK. Deselect.

snow3_vanderlee

    Step 20. Activate the back support layer again. Open one of the images I supplied - santa, penguin or snowman - or one of your own and Edit/Copy. Activate the lantern image and Edit/Paste as New Layer. Rename the layer to whatever image you used. Use the Raster Deform Tool to move your image into place, similar to the penguin in the screen shot - down and off to the left a bit so he shows up as much as possible.

placement

    Step 21. Go to Raster 1 and fill with whatever color/background you want for it needs a background to go into Animation Shop. This is also the time to add your name where you want it.

    Now it is time to take our image to Animation Shop (AS).

    Step 22. Open Animation Shop. In PSP, turn off the snow 1 and snow 2 layers by clicking on the eye icon in the Layer Palette - as shown in the screen shot. Edit/Copy Merged. Back to AS, right click on the screen, and click on Paste as New Animation.

snow3

new_animation

    Step 23. In PSP, turn on the snow 2 layer, and turn off the snow 3 layer. Copy Merged. In AS, right click on the image and then click on Paste before Current Frame.

snow2

before_current_frame

    Step 24. In PSP, turn on the snow 1 layer, and turn off the snow 2 layer. Copy Merged. In AS, again right click on the image and then click on Paste before Current Frame.

snow1

    Step 25. In AS, go to the top tool bar and click on Animation. A window will drop down. Click on Resize Animation. Another window will open as in the second screen shot. I want to have my image about 260x299, so I am using 65 in both the Width and Height boxes. Put Smart Size in the Resize Type box and check the box that says Maintain aspect ratio of some numbers (yours might be different than mine) to 1. Click OK.

resize_animation

resize_numbers

    Step 26. Check your animation, by clicking on the filmstrip icon in the top tool bar. It should look fine with the default settings. Go to File/Save as and name your image. A window will open, click on Next until you can click on Finish.

    Congratulations! Your Lantern Globe is finished! You can now do a final save. You can add a background, add embellishments and play with your image. Have fun with your Lantern Globe!

lantern penguin final

    Thank you for trying my Lantern Globe tutorial and I hope you enjoyed doing it.

    Here are a couple of variations I did with the lantern globe. See what you can come up with!

lantern santa final

lantern snowman final




      This tutorial was written November 28, 2009.

Terms of Use

    All the content on this Lantern Globe Tutorial site is protected by International Copyright laws. If photos or graphics were created by anyone other than Susie, it will be noted and the copyright will remain with the creator. Please respect these copyrights. Any similarity to any other tutorial is coincidental. You may download my tutorials for personal use. You may share them within a group, if you write and ask my permission first. The image you create from this tutorial is yours to do with as you please. I worked hard to create this image and to write the tutorial - it took many hours, so please respect my work.



      Please feel free to contact me if you have any comments or questions. Send email to susie



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