sing_cats final

Singing Cats



    Please read my Terms of Use at the bottom of this tutorial. I hate having to state them, but in this day and age, it is necessary.

    To make the image you see at the top of the page, we will have to make two cats. This is the tutorial for the first cat.

Singing Cat 1

    I did the work for this tutorial in PSP version 9, but I am sure the technique would work in other versions as well. This is an Alpha Channel Selections tutorial, and I hope it is clear enough for anyone trying it. The canvas was saved as a psp, so it should also work in verson 8. Remember to save often.

    To do this tutorial, you will need a basic knowledge of PSP and my Singing Cat 1 Canvas.


    Unzip the singing_cat1_canvas_ssg.psp into a folder of your choice. I usually make a folder with the name of the tutorial and put the supplies in there for easy access. I offer the directions merely as a guide for you. Be creative and use your imagination.

    Remember to save often! You can save it as a pspimage in the folder of your choice. (This is another reason I have a folder with the name of the tutorial, so that I can also put my pspimages in it to save and "play" with later!)

    Step 1. Open the singing_cat1_canvas_ssg.psp in your PSP workspace, duplicate it and close the original. The colors I used are on their own layer and numbered. Feel free to use your own colors instead of mine. My tutorials are only written the way I did them - and are suggestions for you. Use your imagination - get creative! : )

    Step 2. Activate the tail layer in the Layer Palette. Go to Selections/Load-Save Selections/Load from Alpha Channel. Load the tail selection. Fill with color # 1. Selections/Float. Effects/3D Effects/Cutout. Use the following Cutout settings: V&H: 0; Opacity: 100; Blur: 15; Shadow color: black. Deselect by going to Selections/Select none or by holding down the Ctrl key and clicking on the D key.

tail cutout

SAVE

    Step 3. Activate the L paw layer. Load the L paw. Fill with color # 1. Float. Use the following Cutout: V&H: 0; Opacity: 100; Blur: 25; Shadow color: black. Deselect.

arm_paw cutout

    Step 4. Activate the L paw shading layer. Load the L paw shading. Fill with black. Deselect.

    Step 5. Activate the R paw layer. Load the R paw. Fill with color # 1. Float. Use the same Cutout just used. Deselect.

SAVE

    Step 6. Activate the R paw shading layer. Load the R paw shading. Fill with black. Deselect.

    Step 7. Activate the L arm layer. Load the L arm. Fill with color # 1. Float. Use the same Cutout just used. Deselect.

    Step 8. Activate the L arm shading layer. Load the L arm shading. Fill with black. Deselect.

SAVE

    Step 9. Activate the paw pad layer. Load the paw pad. Fill with color # 3. Deselect. Use the following Inner Bevel settings: Bevel: 2; Width: 15; Smoothness: 40; Depth: 1; Ambience: 0; Shininess: 80; Color: white; Angle: 315; Intensity: 25; Elevation: 40.

pad bevel

    Step 10. Activate the small pads layer. Load the small pads. Fill with color # 3. Deselect. Use the same Inner Bevel just used.

    This is how the image should look so far.

looks1

    Step 11. Activate the body layer. Load the body. Fill with color # 1. Float. Use the following Cutout: V&H: 0; Opacity: 100; Blur: 35; Shadow color: black. Deselect.

body cutout

    Step 12. Activate the tummy layer. Load the tummy. Fill with white. Float. Use the following Cutout - V&H: 0; Opacity: 100; Blur: 15; Shadow color: #808080. Deselect.

tummy_cutout

SAVE

    Step 13. Activate the R arm layer. Load the R arm. Fill with color # 1. Float. Cutout: V&H: 0; Opacity: 100; Blur: 25; Shadow color: #black. Deselect.

arm_paw cutout

    Step 14. Activate the R arm shading layer. Load the R arm shading selection. Fill with black. Deselect.

    The following screen shot shows what the image should look like so far.

looks2

    Step 15. Activate the ears layer. Load the ears. Fill with color #1. Float. Cutout: V&H: 0; Opacity: 100; Blur: 15; Shadow color: black. Deselect.

tail cutout

    Step 16. Activate the head layer. Load the head . Fill with color # 1. Float. Use the following Cutout: V&H: 0; Opacity: 100; Blur: 35; Shadow color: black. Deselect.

head_cutout

SAVE

    Step 17. Activate the eyes layer. Load the eyes. Fill with black. Deselect.

    Step 18. Activate the muzzle layer. Load the muzzle. Fill with color # 4. Deselect. Use the following Inner Bevel settings: Inner Bevel: Bevel: 2; Width: 15; Smoothness: 40; Depth: 1; Ambience: 0; Shininess: 80; Color: white; Angle: 315; Intensity: 25; Elevation: 40.

muzzle_fur_bevel

    Step 19. Activate the muzzle shading layer. Load the muzzle shading. Fill with black. Deselect.

    The following screen shot shows what the image should look like so far.

looks3

    Step 20. Activate the whiskers layer. Load the whiskers. Fill with black. Deselect.

SAVE

    Step 21. Activate the nose layer. Load the nose. Fill with color# 3. Deselect. Use the following Inner Bevel: Bevel: 2; Width: 31; Smoothness: 40; Depth: 2; Ambience: 0; Shininess: 10; Color: white; Angle: 315; Intensity: 60; Elevation: 20.

nose bevel

    Step 22. Activate the mouth layer. Load the mouth. Fill with color # 3. Float. Cutout: V&H: 0; Opacity: 100; Blur: 15; Shadow color: #b60634. Deselect.

moth cutout

    Step 23. Activate the upper mouth layer. Load the upper mouth. Fill with black. Deselect.

    The following screen shot shows what the image should look like so far.

looks4

    Step 24. Activate the hat layer. Load the hat. Fill with color # 5. Float. Cutout: V&H: 0; Opacity: 100; Blur: 30; Shadow color: #700202. Deselect.

hat cutout

    Step 25. Activate the hat fur layer. Load the hat fur. Fill with white. Deselect. Use the following Inner Bevel: Inner Bevel: Bevel: 2; Width: 15; Smoothness: 40; Depth: 1; Ambience: 0; Shininess: 80; Color: white; Angle: 315; Intensity: 25; Elevation: 40.

muzzle_fur_bevel

SAVE

    Step 26. Activate the tassel layer. Load the tassel. Fill with white. Deselect. Use the same Inner Bevel we just used.

    Step 27. Time for a bit of shading. Activate the head layer. Activate the Lighten/Darken Brush with the following settings: Shape: round: Size: 5; Hardness: 18; Step: 18; Density: 84; Thickness: 100; Rotation: 0; Opacity: 80; Swap mouse buttons box checked - so the left mouse button will darken.

lite_dark_brush

    Step 28. Darken a little under each eye as shown by the white arrows.

head_darken1

    Step 29. Darken on each side of the mouth as shown by the white arrows. This might be a bit easier to do if you change the size of the brush to 15.

head_darken2

    Step 30. Change the size of the brush to 25 and uncheck the Swap mouse button box. Click once or twice on each cheek of the head as in the screen shot.

head_lighten

    Congratulations! Your Singing Cat 1 is finished! You can now do a final save.

cat 1 final

    Thank you for trying my Singing Cat 1 tutorial and I hope you enjoyed doing it. To get to the tutorial for the second cat and to make the final image, click on the Singing Cat 2 Tutorial.

      Singing Cat 2 Tutorial




      This tutorial was written December 18, 2009.

Terms of Use

    All the content on this Singing Cat 1 Tutorial site is protected by International Copyright laws. If photos or graphics were created by anyone other than Susie, it will be noted and the copyright will remain with the creator. Please respect these copyrights. Any similarity to any other tutorial is coincidental. You may download my tutorials for personal use. You may share them within a group, if you write and ask my permission first. The image you create from this tutorial is yours to do with as you please. I worked hard to create this image and to write the tutorial - it took many hours, so please respect my work.



      Please feel free to contact me if you have any comments or questions. Send email to susie



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