singing rooster ani

Singing Rooster



    Please read my Terms of Use at the bottom of this tutorial. I hate having to state them, but in this day and age, it is necessary.

    I did the work for this tutorial in PSP version 9, but I am sure the technique would work in other versions as well. This is an Alpha Channel Selections tutorial, and I hope it is clear enough for anyone trying it. The canvas was saved as a psp, so it should also work in verson 8. Remember to save often.

    To do this tutorial, you will need a basic knowledge of PSP and my Rooster Canvas.


    Unzip the Rooster Canvas into a folder of your choice. I usually make a folder with the name of the tutorial and put the supplies in there for easy access.

    Remember to save often! You can save it as a pspimage in the folder of your choice. (This is another reason I have a folder with the name of the tutorial, so that I can also put my pspimages in it to save and "play" with later!)

    Step 1. Open the rooster_canvas_ssg.psp in your PSP workspace, duplicate it and close the original. I will give directions for the colors I used, which are on their own layer in the canvas, but feel free to color the rooster with your choice of colors. You will also notice several layers X'ed out - the visibility is turned off. These are the microphone (mike) shadow, the wattle shadow and upper beak 2 layers and the tongue. We will not use them until we get to those layers in the Layer Palettte.

SAVE

    Step 2. Activate the L leg layer in the Layer Palette. Go to Selections/Load-Save Selections/Load from Alpha Channel. Load the L leg selection. Fill with color # 3. Deselect by going to Selections/Select None or by holding down the Ctrl key and the D key on the keyboard. Go to Effects/3D Effects/Inner Bevel. Use the following settings: Bevel: 2 (pie shape); Width: 14; Smoothness: 15; Depth: 12; Ambience: 0; Shininess: 40; Color: white; Angle: 315; Intensity: 35; Elevation: 25.

leg bevel

SAVE

    Step 3. Activate the R leg layer. Load the R leg selection. Fill with color # 3. Deselect. Use the same Inner Bevel settings.

    Step 4. Activate the tail layer. Load the tail selection. Fill with color # 2. Selections/Float. Effects/3D Effects/Cutout. Use the following settings: V&H: 0; Opacity: 75; Blur: 20; Shadow color: #808080. Deselect.

tail cutout

    Step 5. Activate the tail shading layer. Load the tail shading selection. Fill with black. Deselect.

SAVE

    Step 6. Activate the head layer. Load the head selection. Fill with color # 2. Float and use the same Cutout settings, but change the Blur to 15. Deselect.

head cutout

SAVE

    Step 7. Activate the body layer. Load the body selection. Fill with color # 2. Float and use the same Cutout settings, but change the Blur to 25. Deselect.

SAVE

    Step 8. Activate the L eye layer. Load the L eye selection. Fill with black. Selections/Modify/Contract - 2. Fill the same layer with white. Deselect.

    Step 9. Activate the L inner eye layer. Load the L inner eye selection. Fill with black. Deselect. Apply the round preset in Inner Bevel. Bevel: 2 (pie shape); Width: 14; Smoothness: 15; Depth: 12; Ambience: 0; Shininess: 50; Color: white; Angle: 315; Intensity: 70; Elevation: 30.

round preset

SAVE

    Step 10. Activate the R eye layer. Load the R eye selection. Fill with black. Selections/Modify/Contract - 2. Fill the same layer with white. Deselect.

    Step 11. Activate the R inner eye layer. Load the R inner eye selection. Fill with black. Deselect. Apply the round preset in Inner Bevel.

SAVE

    Step 12. Activate the ruff layer. Load the ruff selection. Fill with color # 2. Float and use the same Cutout settings, but change the Blur to 10. Deselect.

    Step 13. Activate the wattle layer. Load the wattle selection. Fill with color # 5. Deselect. Use the following Inner Bevel settings: Bevel: 2; Width: 28; Smoothness; 40; Depth: 2; Ambience: 0; Shininess: 10; Color: white; Angle: 315; Intensity: 60; Elevation: 23. Turn the visibility on to the wattle Shadow 1 layer, by clicking on the red X in the Layer Palette.

wattle bevel

SAVE

    Step 14. Activate the lower beak layer. Load the lower beak selection. Fill with color # 3. Deselect. Use the following Inner Bevel settings: Bevel: 2; Width: 20; Smoothness: 40; Depth: 4; Ambience: 0; Shininess: 30; Color: white; Angle: 342; Intensity: 60; Elevation: 25. Turn the visibility on to the tongue layer.

beak bevel

    Step 15. Activate the upper beak layer. Load the upper beak selection. Fill with color # 3. Deselect. Use the same Inner Bevel settings.

    Step 16. Activate the comb layer. Load the comb selection. Fill with color # 5. Deselect. Use the following Inner Bevel settings: Bevel: 2; Width: 31; Smoothness; 40; Depth: 2; Ambience: 0; Shininess: 10; Color: white; Angle: 42; Intensity: 60; Elevation: 20.

comb bevel

    Step 17. Activate the mike layer. Load the mike selection. Fill with color # 6. Deselect. Use the following Inner Bevel settings: Bevel: 2; Width: 31; Smoothness; 73; Depth: 12; Ambience: 0; Shininess: 10; Color: white; Angle: 297; Intensity: 45; Elevation: 36. Turn the visibility on to the mike Shadow 1 layer.

mike bevel

    Step 18. Activate the R wing layer. Load the R wing selection. Fill with color # 2. Float. Use the following Cutout settings: V&H: 0; Opacity: 75; Blur: 15; Shadow color: #808080. Deselect.

wing cutout

    Step 19. Activate the R wing shading layer. Load the R wing shading selection. Fill with black. Deselect.

    Step 20. Activate the L wing layer. Load the L wing selection. Fill with color # 2. Float. Use the same Cutout settings. Deselect.

    Step 21. Activate the L wing shading layer. Load the L wing shading selection. Fill with black. Deselect.

    You can leave your Rooster as a static image, or continue on with animating him. I filled my Raster 1 layer with white for a background - as it works best in Animation Shop (AS). You might want to add your name to the image before proceeding. You can also add anything else at this time that you want in your image - I added some musical notes.

ANIMATION

    Step 22. The best way to take the Rooster into Animation Shop, is to turn the visibility off to the three upper beaks, the colors layer and the background or raster 1 layer. Right click on any of the visible layers, and click on Merge/Merge Visible. If you don't want to do that to your pspimage, duplicate it and close the original pspimage.

    NOTE: I work from the back of the animation frames, so that is how I will give directions.

    Step 23. Turn the visibility on to upper beak 3 layer. Go to Edit/Copy Merged.

    Step 24. Activate Animation Shop. Right click on the workspace, and click on Paste as New Animation. Back to PSP.

    Step 25. Turn the visibility off to upper beak 3, and turn the visibility on to upper beak 2. Edit/Copy Merged. Back to AS.

    Step 26. Right click on the image in AS, click on Paste/Before Current Frame. Back to PSP.

    Step 27. Turn the visibility off to upper beak 2 and turn the visibility on to upper beak. Copy/Merged. Back to AS.

    Step 28. The rest of the work is in AS. Right click on the image in AS, click on Paste/Before Current Frame.

    Step 29. Hold down the Ctrl key and the A key - this will select all the frames. Right click on any frame and click on Frame Properties. Change the properties to 45, or a speed of you choice.

    Step 30. Left click on Frame 2 - this will select only this frame. Right click on Frame 2, and click on Copy. Click on Frame 3, and right click and click on Paste/After Current Frame. You will now have 4 frames with the Rooster's mouth opening and closing.

    Step 31. Go to File/Save As. Name your gif and click through the screens that show up, by clicking on Next until Finish. You have now saved your animation!

    Congratulations! Your Singing Rooster is finished! I resized mine for the following images. See where your imagination leads you!

rooster final

singing rooster ani

    Thank you for trying my Singing Rooster tutorial and I hope you enjoyed doing it.




      This tutorial was written June 26, 2009.

Terms of Use

    All the content on this Singing Rooster Tutorial site is protected by International Copyright laws. If photos or graphics were created by anyone other than Susie, it will be noted and the copyright will remain with the creator. Please respect these copyrights. Any similarity to any other tutorial is coincidental. You may download my tutorials for personal use. You may share them within a group, if you write and ask my permission first. The image you create from this tutorial is yours to do with as you please. I worked hard to create this image and to write the tutorial - it took many hours, so please respect my work.



      Please feel free to contact me if you have any comments or questions. Send email to susie



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