turkey final

Tom Turkey



    This page is graphic intense, so please allow the page to fully load.

    Please read my Terms of Use at the bottom of this tutorial. I hate having to state them, but in this day and age, it is necessary.

    I did the work for this tutorial in PSP version 9, but I know the technique would work in other versions as well. Remember to save often. This is a vector tutorial, with many screen shots and many explanations, so it is a long one. The directions are so explicit, even someone fairly new to PSP should be able to do it.

    To do this tutorial, you will need a basic knowledge of PSP and my Tom Turkey Supplies.


    Unzip the shoe_buckle_ssg.psp and the denim07_ssg.psp into a folder of your choice. I usually make a folder with the name of the tutorial and put the supplies in there for easy access. You can add the shoe buckle to your tubes, or just have it open in your PSP workspace. I made the buckle, so it is safe to use. You can add the denim to your patterns - I also made this pattern, so it is also safe to use.

    Remember to save often! You can save it as a pspimage in the folder of your choice. (This is another reason I have a folder with the name of the tutorial, so that I can also put my pspimages in it to save and "play" with later!)

    Step 1. Open a transparent image at 400x400. I made it this size to give a bit more room to work. You can resize and crop if necessary when the image is finished.

    Step 2. Add a new vector layer, naming it tail. Activate the Presets Shape. Activate the ellipse. Use the following settings: Anti-alias: checked; Create as vector: checked; Line Style: solid; Width: 1; Miter limit: 15.

ellipse settings

    Step 3. Foreground/Stroke: null; Background/Fill: #f5c51f. Draw an ellipse of 250x250 about in the center of the image. Go to Objects/Align/Center in Canvas.

objects align
SAVE

    Step 4. Activate the Pen Tool, clicking on Edit Mode, and click on the bottom node of the ellipse.

pentool settings

    Step 5. Move the bottom node up, similar to in the screen shot.

pentool settings

    Step 6. Pull the right handle down similar to the screen shot, then pull the left handle down about the same amount.

node move2       pentool settings 3
SAVE

    Step 7. We are going to need some more nodes. I have placed x's on the screen shot to show where to add them.

    NOTE: To add nodes, place the cursor on the line where you want to add a node. You will see a little icon appear which looks like ~. Hold down the Ctrl key on the keyboard and click the left mouse button. A tiny box should appear, sometimes with handles showing. When you add a node to an ellipse, it is an Asymmetric node. When you add a node to a rectangle, it is a Cusp node. If a box appears around the entire image, just click any where near the image and it will disappear.

tail add nodes

    Step 8. Once you have the new nodes added, double click on any of the new ones, and you will see a box show up around your image. This means you have selected all the nodes.

select_all_nodes

    Step 9. Right click on any of the nodes, and a new window will appear. Click on Node Type, then click on Cusp. This will change all the nodes to Cusp which is what we need for the next changes to the tail. Then click any where on the image to get rid of the box, which then deselects the nodes.

edit_nodes

    Step 10. I have numbered nodes in this screen shot to make it easier to tell you what nodes to move and how to move them. Activate node 1, tap the right arrow key 15 times. Then pull each of the handles out similar to the second and third screen shots.

numbered_nodes

node1_R_handle       node1_L_handle

    Step 11. Do the same to node 2 - tap the right arrow 15 times and pull each of the handles out as in the screen shots.

node2_R_handle       node2_L_handle

    Step 12. Do the same to node 3 - tap the right arrow 15 times and pull each of the handles out as in the screen shots.

node3_bottom_handle       node3_top_handle
SAVE

    Step 13. Repeat the process on node 4.

node4_R_handle       node4_L_handle

    Step 14. Repeat the process on node 5, but tap the down arrow key 15 times, and then pull the handles.

node5_R_handle       node5_L_handle

    Step 15. Repeat the process, but for node 6, tap the down left arrow key 8 times, and the down arrow key 6 times. Pull the handles similar to the screen shots.

node6_R_handle       node6_L_handle

    Step 16. Node 7, tap left arrow key 15 times. Pull the handles similar to the screen shots.

node7_R_handle       node7_L_handle

    Step 17. Node 8, tap the left arrow key 15 times. Pull the handles similar to the screen shots.

node8_top_handle       node8_bottom_handle
SAVE

    Step 18. Node 9, tap left arrow key 15 times. Pull the handles similar to the screen shots.

node9_L_handle       node9_R_handle

    Step 19. Look your tail image over. If it looks as you want, then click anywhere on the image to deselect the selected node, and then Deselect by holding the Ctrl key and hitting the D key, or go to Selections/Select None or even just double clicking any where on the image. I noticed a couple of my "humps" were not very even, so I pulled out on a couple of the various handles until I was satisfied. It doesn't have to be perfect, just satisfying to your eyes!

    Step 20. Right click on the tail layer and Convert to Raster Layer. Activate the Air Brush with the following settings: Shape: round; Size 60; Hardness: 0; Step: 25; Density: 100; Thickness: 100; Rotation: 0: Opacity: 65; Blend Mode: Normal; Rate: 5. Foreground/Stroke: #cd5a28.

air brush settings

    Step 21. Selections/Select All/Float. Selections/Defloat on the tail layer. Add a new raster layer, naming it tail color. Slide the mouse over the outer edge of tail - just slide the little brush icon on the marching ants.

air brush coloring
SAVE

    Step 22. When you are finished with the air brushing (Deselect), it should look like this.

looks1A

    Step 23. Right click on the tail color layer, Merge/Merge Down. Selections/Select All/Float. Effects/3D Effects/Cutout. Use the following settings: V&H: 4; Opacity: 100; Blur: 25; Shadow Color: #863a1c. Reapply with the V&H at minus 4. Deselect.

tail_cutout

    Step 24. Add a new vector layer, naming it L leg. Activate the Preset Shapes, same settings, but change the shape to rectangle. Foreground/Stroke: null; Background/Fill: color # 4 (#ef7705). Draw a rectangle near the bottom center of the tail, about 12x116. Deselect.

L_leg

    Step 25. Add a new vector layer, naming it L shoe. Same Preset Shapes settings, but change the shape to ellipse. Foreground/Stroke: null; Background/Fill: black. Draw an ellipse near the bottom of the L leg to about 72x38.

shoe_placement

    Step 26. I turned the visibility off to the fill (by clicking on the eye icon which is the visibility for the ellipse layer) so the screen shot would be easier to see. I often do this to work with my nodes as it makes it easier to see the nodes and handles, too. I also placed black x's around the ellipse to show where you need to add nodes, and have numbered them for ease in explaining which node I will be talking about. Once you get the nodes added, double click on any node to select all the nodes and change the Node Type to Cusp. Don't worry about being perfect in the node placements for we can always tap an arrow key to get them in the right places!

shoe_ellipse
SAVE

    Step 27. Activate node 1 - pull the left handle to the left to flatten out the bottom of the shoe.

shoe_node1

    Step 28. Activate node 2 - pull the right handle up, similar to the screen shot.

shoe_node2_move

    Step 29. Activate node 3 - move the node to right above node 2.

shoe_node3_move

    Step 30. While still on node 3, pull the right handle down similar to the screen shot.

shoe_node3_move2

    Step 31. Node 4 - move the node similar to in the screen shot - to the left and down,

shoe_node4_move1
SAVE

    Step 32. Still on node 4 - pull the right handle down and to the right - this makes the base of the heel.

shoe_node4_move2

    Step 33. Node 5 - move the node down to about even with node 4 - this is the back part of the heel.

shoe_node5_move1

    Step 34. Still on node 5 - pull the upper handle out to the right to give a slight curve to the heel of the shoe.

shoe_node5_move2

    Step 35. Activate the Mover Tool and make sure the front of the heel doesn't have a little tail showing - mine did! If so, activate node 3 and pull the right handle up toward the node a bit.

    Step 36. Activate Node 6 - move the node up to about level with node 7.

shoe_node6_move1

    Step 37. Still on node 6 - pull the left handle down as in the screen shot.

shoe_node6_move2

    Step 38. Node 7 - pull the right hand down as in the screen shot.

shoe_node7_move1
SAVE

    Step 39. Still on node 7 - pull the left handle down slightly as in the screen shot.

shoe_node7_move2

    Step 40. Node 8 - change Node Type to Asymmetric. Tap the down arrow 6 times.

shoe_node8_move1

    Step 41. Node 9 - change this node to Asymmetric. Pull the lower handle out to the left slightly so that it looks something like the screen shot.

shoe_node9_move1

    Step 42. We need to add another node! Sorry! Add a new node about where you see it marked by the red arrow in the screen shot. I will call this node "node 10".

shoe_add_node10

    Step 43. Node 10 - tap the down arrow about 4 times. Pull the right handle up to make the bottom of the shoe even.

shoe_node10_move1
SAVE

    Step 44. Tap the left arrow about 6 times, then pull the upper handle to the right slightly.

shoe_node10_move2

    Step 45. If you are satisfied with the way your shoe looks, you can Deselect and convert it to a raster layer. If you want to play some more with the nodes, have fun!

    Step 46. Effects/3D Effects/Inner Bevel. Use the round preset: Bevel: 2; Width: 14; Smoothness: 15; Depth: 12; Ambience: 0; Shininess: 50; Color: white; Angle: 315; Intensity: 70; Elevation: 30.

shoe bevel

    Step 47. Activate the L leg layer, add a new vector layer, naming it L shoe back. Foreground/Stroke: null; Background/Fill: black. Using the same settings, draw an ellipse about 28x12. See the screen shot for placement. I enlarged the image to 200% to see it easier. Drag this layer under the L leg layer.

shoe_back_placement

    Step 48. Convert the layer to a raster layer and apply the round preset in the Inner Bevel. We had used it recently and use the same settings: Effects/3D Effects/Inner Bevel. Use the round preset: Bevel: 2; Width: 14; Smoothness: 15; Depth: 12; Ambience: 0; Shininess: 50; Color: white; Angle: 315; Intensity: 70; Elevation: 30.

shoe bevel
SAVE

    Step 49. Activate the L leg layer, convert to a raster layer. Apply the following Inner Bevel: Bevel: 2; Width: 14; Smoothness: 15; Depth: 3; Ambience: 0; Shininess: 5; Color: white; Angle: 315; Intensity: 70; Elevation: 30. (This is the round preset, with some changes to depth and shininess.)

leg inner bevel

    Step 50. Duplicate the L leg layer, naming the new layer R leg. Image/Mirror. You might have to use the Mover Tool to place it in the correct place.

    Step 51. Duplicate the L shoe back, Mirror it and move it into place.

    Step 52. Duplicate the L shoe, Mirror it and move it into place.

    This is how your image should look now.

looks 1

    Step 53. Add a new vector layer, naming it body. Using the same settings, draw an ellipse about 135x96. Foreground/Stroke: null; Background/Fill: color # 3 (#d3a14a). I took a screen shot to show approximate placement of the body, but when we get the other parts on, we might have to move it some. Convert to raster layer. Selections/Select All/Float. Effects/3D Effects/Cutout. Use the following settings: V&H: 2; Opacity: 100; Blur: 25; Shadow color: #9e471f. Reapply with the V&H at minus 2. Deselect.

body       body cutout
SAVE

    Step 54. Add a new vector layer, naming it pants. Foreground/Stroke: null; Background/Fill: denim07_ssg pattern - Angle: 0; Scale: 50. Or any pattern or color you wish. Using the same settings, draw an ellipse of about 140x80. Move it into the approximate place as shown in the screen shot.

pants_placement

    Step 55. I have taken a screen shot of the pants, with the ellipse layer's visibility turned off, and have placed x's for the new nodes you will need to add (doesn't have to be perfect) and numbered them to make it easier to explain which node to move and how.

pants_add_nodes

    Step 56. Activate node 1, change the node type to Symmetric. Pull one of the handles out slightly as shown in the screen shot. Since this is a Symmetric node, if you pull one handle, the other will be pulled, too. It doesn't make any difference which handle you pull or move with a Symmetric node.

pants_node1_move

    Step 57. Activate node 2, change the node type to Cusp. Tap the right arrow key 30 times.

pants_node2_move1

    Step 58. Pull the lower handle straight down to form a squared corner.

pants_node2_move2
SAVE

    Step 59. Still on node 2 - tap the up arrow key until node two is about even with node 1 (about 6-7 taps) - should make a great corner! You might also have to pull the left handle down slightly.

pants_node2_move3

    Step 60. Node 3 - change Node Type to Symmetric.

    Step 61. Node 4 - change Node Type to Cusp. Tap the right arrow key about 27 times.

pants_node4_move1

    Step 62. Still on node 4 - pull the upper handle up and in, to make a square.

pants_node4_move2

    Step 63. Node 5 - change Node Type to Cusp. We will come back to this node in a minute.

    Step 64. Still on node 6 - pull each of the handles down, similar to the screen shot.

pants_node6_move2
SAVE

    Step 65. Activate node 5 - tap the left arrow key about 3-6 times, so it looks similar to the screen shot. The number of taps will depend on where you actually added the node. Pull the left handle up to form another squared corner (sort of). See the screen shot! : )

pants_node5_move1

    Step 66. Activate node 7 - change the Node Type to Cusp. Tap the right arrow key to bring the node to inside the L leg as in the screen shot - I had to tap it about 20 times. Your number of taps will be determined by where you actually put your node. You might also have to tap the down arrow to get it even with node 5 - these nodes form the inner bottom of the pant legs.

pants_node7_move1

    Step 67. Still on node 7 - pull the right handle up, similar to the screen shot.

pants_node7_move1

    Step 68. Activate node 8 - change the Node Type to Cusp. Tap the left arrow key about 14 times - or how many you need to bring it even with node 9, and tap the down arrow key about 14 times or how many you need to bring it even with node 7.

pants_node8_move1
SAVE

    Step 69. Still on node 8 - pull the upper handle up and to the right, and the bottom handle up to form a squared corner.

pants_node8_move2

    Step 70. Node 9 - change the Node Type to Symmetric.

    Step 71. Node 10 - change the Node Type to Cusp. Tap the left arrow key to bring it even with node 9 - I had to tap it about 30 times. Tap the up arrow about 5 times or how many you need to bring it even with node 1.

pants_node10_move1

    Step 72. Still on Node 10 - pull the bottom handle down and to the right, and the upper handle down to make another squared corner.

pants_node10_move2

    Step 73. If you are satisfied with the way the pants look, deselect. If not, play with the nodes a bit more, then deselect. This is how the pants should look at this point.

looks2
SAVE

    We are not going to convert the pants to a raster layer yet. We need to get more of the turkey drawn to see how the pants look with the rest of the turkey before we do the final details to it.

    Step 74. Add a new vector layer, naming it L strap. Using the same settings and pattern used on the pants, draw an ellipse about 20x70.

L_strap

    Step 75. Activate the top node, change the Node Type to Symmetric. Pull out slightly on the left handle and up to angle the top of the strap in line with the shape of the body. Deselect.

L_strap_node_move

    Step 76. Add a new vector layer, naming it head. Use the same Preset Shapes settings, but change the Background/Fill to color # 3 (#d3a14a) (Foreground/Stroke: null). Draw an ellipse about 54x120.

head
SAVE

    Step 77. Node 1 - pull the bottom handle up and out to left similar to the screen shot.

head_node1_move

    Step 78. Node 3 - pull the bottom handle up and out to the right similar to the screen shot.

head_node3_move

    Step 79. Node 2 - change the Node Type to Symmetric and pull one of the handles out to widen the top of the head.

head_node2_move

    Step 80. Node 4 - change the Node Type to Symmetric and pull out one of the handles to widen out the bottom of the head. Tap the up arrow about 15 times.

head_node4_move

    Step 81. Node 2 - this needs to come down some, activate node 2 and tap the down arrow key about 10 times. Deselect.

head_node2_move

    Step 82. Activate the Mover Tool and click on the head. The head needs to be moved up similar to the screen shot.

head_move
SAVE

    Step 83. We need to do a little moving of some of the other parts of our image. Using the Mover Tool, move the body up to similar in the screen shot.

body_move

    Step 84. Next click on the L strap and move it up, also.

L_strap_move

    Step 85. Before we continue on with the rest of the parts, I am going to "deform" my shoes a bit. Activate the Raster Deform Tool and the L shoe layer.

L_shoe_deform

    Step 86. Do the same with the R shoe.

    Step 87. Still using the Raster Deform Tool, activate the L shoe back layer. Move the shoe back up to where it shows again behind the shoe. Do the same with the R shoe back. This is how the image should look at this point.

looks 3
SAVE

    Step 88. Activate the top layer in the Layer Palette, which should be the head layer. Add a new vector layer, naming it lower beak. Using the same ellipse Preset Shapes settings and Foreground/Stroke: null; Background/Fill: #ef7705, draw an ellipse about 40x50. Deselect.

lower beak

    Step 89. Duplicate the lower beak, renaming the duplicated layer as upper beak. Activate the Pen Tool in Edit Mode. Activate the right side node, pull the bottom handle in towards the center as in screen shot.

up_beak_node_move1

    Step 90. Activate the bottom node and pull the right handle up and inward as in the screen shot.

up_beak_node_move2

    Step 91. Convert to raster layer. Selections/Select All/Float. Effects/3D Effects/Cutout. Use the following Cutout settings: V&H: 3; Opacity: 100; Blur: 15; Shadow Color: #9e471f. Reapply with the V&H at minus 3. Deselect.

upper_beak_cutout
SAVE

    Step 92. Activate the lower beak layer. Convert to raster layer. Float. Use the following Cutout settings: V&H: 1; Opacity: 100; Blur: 15; Shadow Color: #9e471f. Reapply with the V&H at minus 1. Deselect.

lower_beak_cutout

    Step 93. Add a new raster layer, naming it nose. Activate the Paint Brush tool, with the following settings: Shape: square; Size 3; Hardness: 26; Step: 25; Density: 100; Thickness: 100; Rotation: 0: Opacity: 100: Blend mode: Normal. Foreground/Stroke: black. Draw two little lines similar to the screen shot.

paintbrush_settings       nose

    Step 94. Add a new vector layer, naming it L eye. Use the same ellipse settings, with Background/Fill: black (Foreground/Stroke: null) and draw a small ellipse of about 8x12. Move into place, convert to raster layer. Apply the round preset in the Inner Bevel. (Bevel: 2; Width: 14; Smoothness: 15; Depth: 12; Ambience: 0; Shininess: 50; Color: white; Angle: 315; Intensity: 70; Elevation: 30.

shoe_bevel

    Step 95. Duplicate the L eye, renaming the duplicated layer R eye. Using the Mover Tool, move it to the right, similar to the screen shot.

looks4
SAVE

    Step 96. Before we continue on, I want to make some more adjustments to the head. Activate the head layer, and the ellipse layer (both need to be highlighted). Activate the node on the left side and pull the handle in a bit and up, so the cheek will look a bit higher.

head_Lnode_move2

    Step 97. Do the same to the node on the right side.

head_Rnode_move2

    Step 98. Activate the bottom node and pull one of the handles out - this will round off the cheeks more.

head_bottomnode_move2

    Step 99. Activate the top node and push one of the handles in towards the center slightly.

head_topnode_move2

    Step 100. Convert to raster layer. Float. Use the following Cutout settings: V&H: 2; Opacity: 100: blur: 15; Shadow color: #9e471f. Reapply the V&H at minus 2. Deselect.

head_cutout
SAVE

    Step 101. Add a new vector layer, naming it top knot. Activate the Pen Tool in the Draw Point To Point - Bezier Curves mode with the following settings: Connect Segments, Create On Vector and Show Nodes boxes - all checked; Line style: solid; Width: 3.00; Anti-alias box - checked. Foreground/Stroke: black; Background/Fill: #ef7705.

bezier_curve_settings

    Step 102. Click on the top of the head, then click about 3 grid boxes away and to the right - don't release the mouse button - and pull to the right until you get a similar shape as seen in the first screen shot. Then click about where you see the second node with handles in the second screen shot.

knot_1       knot_2

    Step 103. If you are satisfied with the shape of your first "line", click on Apply in the upper tool bar. If you want to change the curve any, click on the Edit Mode and then you can work the nodes a bit.

SAVE

    Step 104. I wanted mine to look a bit more rounded, so I tapped my up arrow key to raise the node up (node by arrow - first shot). Then I moved the second node, by pulling on the one handle. Both these nodes were Symmetric, but you can change them if you want or need to just like on our other vectors. Click Apply to deselect.

knot_node_edit1       knot_node_edit2

    Step 105. I am going to add another line and will show how I did it, and how I edited it, but it is up to you how many lines you want as your top knot!

line1       line 2       line 3

    Step 106. I wanted the end to again be more rounded, so I tapped the down arrow key on the middle node of the partial circle. I also added a third feather using the same directions as just stated. You can add more feathers or not, it is up to you.

line1_edit       line2_edit
SAVE

    Step 107. Add a new vector layer, naming it L wing. Foreground/Stroke: null; Background/Fill: #d3a14a. Use the same Preset Shapes settings - draw an ellipse of about 40x80 on the left side of the image.

Lwing

    Step 108. Add a new node about where you see the black x on the screen shot. I have again numbered the nodes to make directions easier. The screen shot has been enlarged to 200% for easier viewing.

Lwing_addnode

    Step 109. Activate node 1 - tap the left arrow 8 times.

Lwing_node1_move1

    Step 110. Activate node 5 - change the Node Type to Asymmetric, then tap the left arrow about 18-20 times.

Lwing_node5_move1

    Step 111. Node 4 - tap the left arrow 6 times. Pull each handle down as in the screen shot.

Lwing_node4_move1

    Step 112. Node 3 - change the Node Type to Cusp. Pull each handle down as in the screen shot.

SAVE
Lwing_node3_move1

    Step 113. Node 2 - change the Node Type to Asymmetric. Pull the upper handle to the left as in the screen shot.

Lwing_node2_move1

    Step 114. Still on node 2 - pull the upper handle to the right - towards the node, to shorten the handle.

Lwing_node2_move2

    Step 115. Still on node 2 - either pull the upper handle down or the lower handle up - this will shape the wing a bit better.

Lwing_node2_move3

    Step 116. Still on node 2 - tap the down arrow key about 4 times.

Lwing_node2_move4
SAVE

    Step 117. Still on node 2 - tap the left arrow key about 4 times.

Lwing_node2_move5

    Step 118. Activate node 1 - pull the right arrow down to make a point.

Lwing_node1_move2

    Step 119. A little fine tuning - his wing doesn't look wide enough to me, so I tapped the left arrow key about 5 times for node 5. I also turned the handles a bit on node 2 - play with the nodes a bit to see what you like. Remember you can always use my favorite key - UNDO - if you don't like what you have done! I use it frequently.

    Step 120. Deselect. Convert to raster layer. Selections/Select All/Float. Use the following Cutout settings: V&H: 2; Opacity: 100: blur: 15; Shadow color: #9e471f. Reapply the V&H at minus 2. Deselect. (This is the same Cutout used on the head.)

head_cutout
SAVE

    Step 121. Activate the top knot layer - convert to a raster layer.

    Step 122. Activate the L strap. Convert to a raster layer. Selections/Select All/Float. Use the following Cutout settings: V&H: 2; Opacity: 100; Blur: 15; Shadow color: #0d0e13. Reapply with the V&H at minus 2. Deselect.

strap_pants_cutout

    Step 123. Duplicate the L strap. Mirror it and use the Mover Tool to move into place if necessary. Rename new layer R strap.

    This is how the image should look now.

looks5
SAVE

    Step 124. Add a new vector layer (with the R strap layer highlighted in Layer Palette), naming it L button. Using the same Preset Shapes settings, and the ellipse, Foreground/Stroke: null: Background/Fill: #f5c51f - draw a small ellipse about 10x10. Deselect. Convert to raster layer. Use the following Inner Bevel settings: Bevel: 2; Width: 1; Smoothness: 50; Depth: 3; Ambience: 0; Shininess: 0; Color: white; Angle: 335; Intensity: 50; Elevation: 30.

button_inner_bevel

    Step 125. Duplicate the L button. Mirror and use the Mover Tool to move into place if necessary. Rename the layer R button.

    Step 126. Activate the L wing. Duplicate. Mirror and use the Mover Tool to move into place if necessary. Rename the layer R wing.

    This is how the image should look now.

looks6

    Step 127. Activate the pants layer. Convert to raster layer. Float. Use the following Cutout settings: V&H: 2; Opacity: 100; Blur: 15; Shadow color: #0d0e13. Reapply with the V&H at minus 2. Deselect.

strap_pants_cutout
SAVE

    Step 128. Activate the Pen Tool with the following settings: Mode: Draw Lines and Polylines; Line style: solid; Width: 3; Miter Limit: 15. Foreground/Stroke: #a86323; Background/Fill: null. Activate the tail layer, add a new raster layer to draw lines to separate the tail feathers.

pentool_straightline

    Step 129. I turned off the visibility to all my layers above the tail for the screen shot to show where to put the lines. Tip: to draw the lines straight, click with the cursor where you want to start the line, then hold down the shift key and click the cursor where you want to end the line.

tail_lines

    Step 130. Adjust/Blur/Gaussain Blur: Radius: 3.

SAVE

    Step 131. Activate the R shoe layer. Open the shoe_buckle_ssg.psp. Edit/Copy. Edit/Paste as New Layer on the turkey image. Use the Raster Deform Tool to move into place. {When the buckle is first pasted on the image, you won't be able to see it as it will be under the turkey's body, pants, etc. Using the Raster Deform Tool, it will put the little box around it so that you can see where it is and move it easily.} Rename the layer R shoe buckle. Duplicate the buckle. Mirror it, and move into place over the L shoe. Rename the new layer L shoe buckle.

    Step 132. I turned off the visibility to both wings to be able to see doing this better. I think my pants are a bit too wide (first screen shot). I am using the Raster Deform Tool to narrow it a bit on each side (second screen shot).

pants_before       pants_after

    Step 133. I added a light Drop Shadow (located under Effects/3D Effects) to each of the layers to give a bit more depth. You can apply it or not. I used: V: 2; H: 1; Opacity: 50; Blur: 5; Color: black.

drop_shadow

    Congratulations - you are finished! You can now do a final save and display your image as you want.

    I resized mine for display here.

turkey final

    Thank you for trying my Tom Turkey tutorial and I hope you enjoyed doing it.




      This tutorial was written November 19, 2009.

Terms of Use

    All the content on this Tom Turkey Tutorial site is protected by International Copyright laws. If photos or graphics were created by anyone other than Susie, it will be noted and the copyright will remain with the creator. Please respect these copyrights. Any similarity to any other tutorial is coincidental. You may download my tutorials for personal use. You may share them within a group, if you write and ask my permission first. The image you create from this tutorial is yours to do with as you please. I worked hard to create this image and to write the tutorial - it took many hours, so please respect my work.



      Please feel free to contact me if you have any comments or questions. Send email to susie



Home