Toy Bunny


final toybunny


    Please read my Terms of Use at the bottom of this tutorial. I hate having to state them, but in this day and age, it is necessary.

    I did the work for this tutorial in PSP version 9, but I am sure the technique would work in other versions as well. This tutorial uses Selections from the Alpha Channel. The canvas was saved as a psp, so should also work in version 8, although it was done in version 9 of PSP.

    To do this tutorial, you will need a basic knowledge of PSP and my Supplies. In the supplies are the canvas psp and a blue print jpg which you can put into your patterns if you want as well as the eyes and bows.

    Unzip the Supplies into a folder of your choice. I usually make a folder with the name of the tutorial and put the supplies in there for easy access.

    Remember to save often! You can save it as a pspimage in the folder of your choice. (This is another reason I have a folder with the name of the tutorial, so that I can also put my pspimages in it to save and "play" with later!) I later move the folder to within another folder that I keep all my tutorial folders and other PSP things in.

    1. Open the toy_bunny_canvas_ssg.psp and duplicate it (hold down the Shift key and click on the D key), closing the original image. This is the image we will be working on. The colors I used are on their own layer, but feel free to use your own imagination. I have supplied a blue flower print that I made to use but you may use any pattern or color you want.

SAVE

    2. Activate the legs layer in the Layer Palette. Go to Selections/Load_Save Selections/Load Selection from Alpha Channel - load the legs selection. Fill with the bluflower_print_ssg or a pattern on your choice. Go to Selections/Float. Go to Effects/3D Effects/Cutout. Use the following settings: V&H: 0; Opacity: 50; Blur: 30; Shadow color: #000080. We will use this same Cutout for all but the ears. Deselect by going to Selections/Select None or by holding down the Ctrl key and clicking on the D key.

cutout

    3. Activate the feet layer. Load the feet selection. Fill with the same pattern. Float. Use the same Cutout settings. Deselect.

SAVE

    4. Activate the foot pads layer. Load the foot pads selection. Fill with #0000ff. Effects/3D Effects/Inner Bevel. Deselect. Use the following Inner Bevel settings: Bevel: 2; Width: 31; Smoothness: 100; Depth: 8; Ambience: 0; Shininess: 60; Color: white; Angle: 25; Intensity: 50; Elevation: 45.

foot pad bevel

    This is how the image should look at this time.

looks 1

    5. Activate the body layer. Load the body selection. Fill with the pattern. Float. Use the same Cutout settings. Deselect.

SAVE

    6. Activate the arm shading layer. Load the arm shading selection. Fill with color #0000ff. You might have to click on the fill a couple of times, but don't make it too dark. Deselect.

    This is how the image should look now.

look 2

    7. Activate the ear backs layer. Load the ear backs selection. Fill with color #0000ff. Float. Use the same Cutout settings. Deselect.

SAVE

    8. Activate the ears layer. Load the ears selection. Fill with the pattern. Float. Use the same Cutout settings,but change the Blur to 20. Deselect.

SAVE

    9. Activate the head layer. Load the head selection. Fill with the pattern. Float. Use the same Cutout settings, but change the Blur back to 30. Deselect.

    10. Activate the face shading layer. Load the face shading selection. Fill with color #0000ff. We want this very light, but you still might need to click on the fill a couple of times. Deselect.

    This is how the image should look now.

look 2

SAVE

    11. Activate the mouth layer. Load the mouth selection. Fill with color #0000ff. Deselect.

    12. Activate the whiskers layer. Load the whiskers selection. Fill with color #0000ff. Deselect.

SAVE

    13. Activate the nose layer. Load the nose selection. Fill with color #ffd3d3. Deselect. Go to Effects/3D Effects/Inner Bevel. Use the following Inner Bevel settings: Bevel: 2; Width: 25; Smoothness: 10; Depth: 5; Ambience: 0; Shininess: 5; Color: white; Angle: 45; Intensity: 30; Elevation: 64.

bevel

    14. Activate the eyes layer. Load the eyes selection. Open the eyes_ssg.psp. Go to Edit/Copy. Go back to the bunny image. Edit/Paste into Selection. Deselect. I have reduced the Opacity of the layer on the eyes, but feel free to raise it if you want.

    15. Activate the bows layer. Open the bows_ssg.psp. Go to Edit/Copy. Go back to the bunny image. Edit/Paste as New Layer. Deselect. Right click on the new layer, Merge/Merge Down. Move into place with the Mover Tool. You may use these bows, some of your own and not use any at all! It is up to you and your imagination!

    Congratulations! Your Toy Bunny is finished! Now you add any embellishments that you want. I resized mine to 300x300 pixels.

    Thank you for trying my Toy Bunny tutorial. I hope you enjoyed yourself!

final toybunny



      This tutorial was written April 21, 2011.

Terms of Use

    All the content on this Toy Bunny Tutorial site is protected by International Copyright laws. If photos or graphics were created by anyone other than Susie, it will be noted and the copyright will remain with the creator. Please respect these copyrights. Any similarity to any other tutorial is coincidental. You may download my tutorials for personal use. You may share them within a group, if you write and ask my permission first. The image you create from this tutorial is yours to do with as you please. I worked hard to create this image and to write the tutorial - it took many hours, so please respect my work.



      Please feel free to contact me if you have any comments or questions. Send email to susie



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